Will they be able to do this with on-stage plays one wonders...

steve


On Mon, 9 Jul 2001 [EMAIL PROTECTED] wrote:

> Doyle wrote:
>
> >The computing problem of producing images (conversational agents) that are
> > realistic in real time . . .is probably insurmountable. . . .is unrealistic
> >about what computers can do.
>
> I'm not sure, but we might be talking about different things. It appears you
> are talking about the creation of a cyber actor which could, in theory, act on
> the stage, live, while people watch.
>
> I'm talking about something much more limited and almost within today's
> computing power (excepting the well-known problem with realistic hair
> movement): digital images of "people" that exist solely within the computer
> (and on the screen) that appear "real."
>
> > "The Titanic" and other technically costly works soak up the budgets for
> > many smaller real world movies.
>
> The Titanic is a good example of the use of computer-generated extras. Most of
> the people seen on the ship (when the shot is long-distance) are computer
> generated. Another movie using this extensively is The Patriot which used
> computer generated people in its long-shot battle scenes.
>
> Combination real actor/animated actor movies such as Roger Rabbit, going back
> many years, are getting people used to having supporting actors (or in some
> cases leading actors) what are not real. It's only a matter of time--say 10
> years--before a "photo realistic" computer-generated actor will appear as a
> full-fledged supporting role.
>
> > I want to repeat what I wrote about in my previous posting, the purpose of
> > seeing a persons face in movies is to understand how they feel, and also to
> > know better through watching how the actor uses their body to show where
> > their attention is focused.
>
> In some way, actors already ARE cyber-people. They pretend to have certain
> emotions, etc, in their acting. But this is only rarely "true" feelings that we
> see on the screen; movie-goers know this--it isn't real.
>
> Movies can be emotionally affecting if the viewer suspends disbelief: viewers
> might be just as able to suspend disbelief with computer-generated actors as
> with real actors.
>
> One interesting possiblity is that once an "actor" in a movie is simply a set
> of mathematical equations or data streams, then it might be possible to have
> the viewer select certain attributes of an actor as they watch the movie. That
> is, once an action movie is made with a virtual actor, then I might be able to
> input data about my body into a super-DVD player (from the future) and watch
> this action movie with (now) me apparently in the staring role.
>
> Eric
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