if anyone's a game-theory maven (a gamen?) out there, here's an idea,
free for the taking. Instead of assuming that people are economically
"rational" (but suffer from various degrees of imperfect information)
and focusing on equilibrium conditions (Nash or otherwise), what about
learning from behavioral (experimental) economics to assume that
individuals in "games" actually act like real-world people.

to get up to speed on this subject, Dan Ariely's PREDICTABLY
IRRATIONAL is a fun and useful read. He suggests that it's best to
share research ideas with colleagues. I do not have the expertise
necessary to use the idea above.
-- 
Jim Devine / "Segui il tuo corso, e lascia dir le genti." (Go your own
way and let people talk.) -- Karl, paraphrasing Dante.
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