by Dmitry Orlov

Club Orlov (February 24 2010)


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We are going to need some widgets made. They do not have to be as
sophisticated or as complicated as the widgets we have today. For
instance, once it is no longer possible to launch satellites, we
will no longer have satellite navigation systems such as the
Pentagon-run GPS or the joint Russian/Indian GLONASS. To
compensate, we will have to go back to using radio beacons, so that
boats can find harbor entrances in the fog. Another example: once
laser printer and ink-jet technology no longer exists, we will need
to bring back the humble old teletype. Add to that all of the other
humble adaptations that will be needed once the electric grid and
municipal services first become unaffordable, then cease to exist.

Countless items will have to be manufactured, one way or another,
using local means, because imports are also going to first become
unaffordable, then cease to exist. These items will have to be far
more robust, longer-lasting and maintainable than the consumer
products of today. A population reduced to a permanent state of
camping out shares certain characteristics with astronauts and
deep-sea divers and others who live and work on the edge: their
reliance on their equipment is absolute. In such situations, an
unreliable or unmaintainable product is worse than no product at
all, because it gives a false sense of security. Making such
high-quality items is by no means technically impossible; things
can be made so well that they will last a lifetime and even become
heirlooms. This, then, should be the new main thrust of industrial
activity: to manufacture and distribute products with the
understanding that this process will run out of resources and stop.
These products must be designed to outlive the process by which
they are made, by as long as possible.

How would one organize such a production scheme on an industrial
scale? Is it even possible? If it is not, then the only recourse is
to have this done by garage, basement and backyard tinkerers, using
plans shared over the internet. In fact, this seems to be what is
happening, and it very well may be all that ever happens. If that
is the case, then production volumes will be much lower than what
can be attained with mass production techniques, leaving a huge
unmet demand, and a far more precipitous drop in living standards
than is really necessary. But let us imagine for a moment that we
can do better. How would we go about organizing such an effort?
Here are some thought experiments - projections, if you will -
based on what I've observed over the years. I present three
scenarios - not a complete list, I hope, but these are all the
scenarios I can think of without straining my imagination. I hope
that you can do better.

Suppose you have a company that sets out to make a widget. Let's
call it Company A. Its founders are all engineers, of an
uncompromising sort, and the widget they design and manufacture is
of tremendous longevity, durability and overall quality. Taking
full advantage of economies of scale, they design a single,
universal model that uses the maximum possible number of
interchangeable, off-the-shelf commodity components, optimize it
for mass production, and stockpile a gigantic inventory, including
all the custom spare parts that they feel would ever be needed. To
make sure that their product is sufficiently idiot-proof, they even
test it on selected members of their own families. The engineers
concentrate on what they feel is important, neglecting questions of
marketability and competitive pricing, and the result is that
Company A's widget cost double of functionally comparable widgets
sold by the competition.

When consumers refuse to pay so much more than they feel they have
to, Company A's widget fails in the marketplace, and the company is
liquidated. Its remaining stock of widgets is eventually sold at a
large discount, while Company A's investors get almost nothing.
Those who are lucky and clever enough to buy one of these widgets
go on to use them for the rest of their lives, never needing to buy
another one, because, being grossly overdesigned and overbuilt,
they simply never fail or wear out. In spite of Company A's failure
as a business, the reputations of the engineers do not suffer at
all, because, after all, their product is a tremendous technical
success. Furthermore, since the installed base of their widgets
never goes down, the engineers remain in demand as consultants,
called in whenever issues do arise. Some of them form a small
company that maintains an inventory of spare parts, and uses it to
recondition and service their widgets far into the future.
Eventually, long after the names of Company A's competitors are all
forgotten, its name enters the language as the generic term for the
widget it once made.

Now suppose you have another company, Company B, which makes a
similar sort of widget. Its founders are all MBAs who are mainly
interested in things like growth strategies, market penetration and
continuous profitability. They are superficially interested in the
widget itself, as consumers or from a sales and marketing
perspective. The internal workings of the widget are, to them, best
left up to the engineers. They do hire some smart engineers to
start with, but don't give them much of a voice in making strategic
decisions, and manage them by doling out bonuses and promotions for
things like new features, shorter time to market, and lower
production costs. They see to it that the widget they make is
competitively priced, fashionably designed, and quickly
obsolescent, so that consumers are ready to pay again and again
just to get the latest features and designs. Durability and
longevity are not a concern, since one or two years of
semi-reliable service is all that's needed for Company B to come up
with a new, improved version that consumers can be persuaded to buy
given a sufficiently generous trade-in offer.

They work to boost revenue by offering an extended warranty or a
service plan (made necessary by frequent breakdowns), charging for
premium customer service (made necessary by their normal customer
service, which consists of a robotic phone maze backed by a few
trainees in India who just read aloud from Company B's public web
site in a listless, stuttering monotone) and offering numerous
enhancements and upgrades (made necessary by annoyances or missing
functions within the base product). They also build a profit center
out of selling spare parts. They see to it that their product does
not contain any commodity parts, and that no parts are
interchangeable between model years, so that every replacement part
has to be purchased through a dealer. Company B does quite well,
becoming profitable, doubling in size several times, and gains a
commanding market share.

But then the troubles begin. First, given the short replacement
cycle of its widget, it becomes harder and harder for Company B to
contain costs while continuing to increase production. Costs of key
inputs, such as certain metals, plastics, energy to run the plants,
and shipping and distribution costs, all start going up, making
their widgets more expensive to produce. At the same time, it
becomes increasingly difficult to pass these higher costs on to the
consumers. Concerted efforts at cost containment, championed by
senior management, burn up more money than they find in savings.
Second, turnover among the engineering staff starts to creep up,
and after a while employee retention becomes a major problem. An
effort is made to boost recruitment, but paradoxically this only
increases the turnover rate, until the average tenure of an
engineer is shorter than the time it takes to learn the product.

As development timelines slip and defect rates increase, management
throws money at the problem by hiring high-priced consultants and
engineering methodology snake oil salesmen, all to no avail.
Lastly, although Company B manages to hold on to its market share,
the overall size of the market starts to shrink as consumers run
out of money and curtail their purchases, holding on to their
outdated widgets until they fail, then learning to live without
them. Eventually Company B is acquired by a foreign company, which
crates up and ships off the few pieces of the operation it finds
useful and auctions off the rest. As Company B's customers try to
eke out a bit more life out of their half-broken widgets, the
average resale price of Company A's widget soars well above its
initial list price, and its proud owners go around looking
insufferably smug.

Company C is not really a company but a consortium organized by a
group of activists who correctly perceive the great need for this
widget and decide to tackle the issue head-on through tireless
community organizing. Their initial concept includes plans for the
widget to carry a "100% Sustainable" label. A group of retired
community college professors takes several months to define the
technology selection criteria that would allow the project to meet
the 100% sustainability requirement. In the end, they decide that
the widget could be made out of hand-worked clay baked in a solar
oven, but only if the oven itself is exempted from the 100%
sustainability requirement. It could also be hand-woven out of
wicker and bamboo, provided that these were subsequently composted
and the compost returned to the soil where the wicker and bamboo
were grown. However, the widget can't be made to work without the
use of Nylon, Vinyl, Neoprene, epoxies and other fossil fuel-based
synthetics, nor can it operate without components made with mined,
increasingly scarce elements such as tantalum, gallium and lithium.

The organizers then move to drop the "100% sustainable" requirement
and to shift their focus to "Serving community at every level".
Production of the widget is to include hands-on job training
programs at community colleges and vocational training centers,
assembly tasks would be done by groups of mentally and/or
physically challenged individuals, while testing, kitting-out and
packing would be performed by religious groups (in conservative
states) and groups of people with alternative sexual orientations
(in liberal ones). From the outset, the consortium is plagued by
scandal. The "Made with Pride in the USA" decals turn out to be
made in China. The Visual Installation Guide is never printed in
Braille. Worst of all, due to communication difficulties caused by
static and noise on the line during conference calls, the lesbians
(who were to lovingly pack completed widgets in wicker baskets
hand-woven by Haitian orphans and filled with organically grown
straw) turn out to be not lesbians at all, but eager out-of-work
Thespians (of both genders, and barely half of them gay) and
Fezbians (perfectly conventional males with convincing falsettos
united by their predilection for wearing a fez). The consortium
collapses in acrimony and mutual recriminations without shipping a
single completed widget. Out of sheer frustration, one of the
organizers, laboring alone, succeeds in assembling a single working
widget, and donates it to the Smithsonian.

Based on the foregoing, it would appear that the choice is between
failing at something and failing at everything. Company A makes
excellent widgets but fails to pay back its investors. Company B
makes money but its widgets quickly become useless trash. Company C
entertains us with its feckless shenanigans but fails to produce
any widgets. I really do hope that I am missing something. Is there
a Company D out there? If so, please tell me, because I would
really like to know.

http://cluborlov.blogspot.com/2010/02/industrys-parting-gifts.html
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