http://harpers.org/blog/2012/10/monopoly-is-theft/

Monopoly Is Theft
The antimonopolist history of the world’s most popular board game

By Christopher Ketcham

The players at Table 25 fought first over the choice of pawns. Doug 
Herold, a forty-four-year-old real estate appraiser, settled on the car. 
The player across from him, a shark-eyed IT recruiter named Billy, opted 
for the ship and took a pull from a can of Coors. The shoe was taken by 
a goateed toxic-tort litigator named Eric, who periodically distracted 
himself from the game on a BlackBerry so that he “could get billable 
hours out of this.” The dog was taken by a doughy computer technician 
named Trevis, who had driven from Canton, Ohio, as a “good deed” to help 
the National Kidney Foundation, sponsor of the 25th Annual Corporate 
Monopoly Tournament, which is held each year in the lobby of the U.S. 
Steel Tower in downtown Pittsburgh. On hand for the event, which had 
attracted 112 players, divided into twenty-eight tables of four, were 
the Pittsburgh Steelers’ mascot, Steely McBeam, who hopped around the 
lobby grunting and huzzahing with a giant foam I beam under his arm; 
three referees dressed in stripes, with whistles around their necks; and 
a sleepy-looking man, attired in a long judges’ robe and carrying a 
two-foot-long oaken gavel, who was in fact a civil-court judge for 
Allegheny County donating his time “to make sure these people follow the 
rules.”

I had spoken the night before with Doug, who won the previous year’s 
tournament, about his strategy for victory. “Well, last year I managed 
to get Boardwalk and Park Place, and then everybody landed on them,” he 
explained, chalking his success up to dumb luck. “What you have to do,” 
he said, “is get a monopoly, any monopoly, as quickly as you can.” I 
asked him if he knew the secret history of the game. He confessed that 
he did not.

The official history of Monopoly, as told by Hasbro, which owns the 
brand, states that the board game was invented in 1933 by an unemployed 
steam-radiator repairman and part-time dog walker from Philadelphia 
named Charles Darrow. Darrow had dreamed up what he described as a real 
estate trading game whose property names were taken from Atlantic City, 
the resort town where he’d summered as a child. Patented in 1935 by 
Darrow and the corporate game maker Parker Brothers, Monopoly sold just 
over 2 million copies in its first two years of production, making 
Darrow a rich man and likely saving Parker Brothers from bankruptcy. It 
would go on to become the world’s best-selling proprietary board game. 
At least 1 billion people in 111 countries speaking forty-three 
languages have played it, with an estimated 6 billion little green 
houses manufactured to date. Monopoly boards have been created using the 
streets of almost every major American city; they’ve been branded around 
financiers (Berkshire Hathaway Monopoly), sports teams (Chicago Bears 
Monopoly), television shows (The Simpsons Monopoly), automobiles 
(Corvette Monopoly), and farm equipment (John Deere Monopoly).

The game’s true origins, however, go unmentioned in the official 
literature. Three decades before Darrow’s patent, in 1903, a Maryland 
actress named Lizzie Magie created a proto-Monopoly as a tool for 
teaching the philosophy of Henry George, a nineteenth-century writer who 
had popularized the notion that no single person could claim to “own” 
land. In his book Progress and Poverty (1879), George called private 
land ownership an “erroneous and destructive principle” and argued that 
land should be held in common, with members of society acting 
collectively as “the general landlord.”

Magie called her invention The Landlord’s Game, and when it was released 
in 1906 it looked remarkably similar to what we know today as Monopoly. 
It featured a continuous track along each side of a square board; the 
track was divided into blocks, each marked with the name of a property, 
its purchase price, and its rental value. The game was played with dice 
and scrip cash, and players moved pawns around the track. It had 
railroads and public utilities—the Soakum Lighting System, the Slambang 
Trolley—and a “luxury tax” of $75. It also had Chance cards with quotes 
attributed to Thomas Jefferson (“The earth belongs in usufruct to the 
living”), John Ruskin (“It begins to be asked on many sides how the 
possessors of the land became possessed of it”), and Andrew Carnegie 
(“The greatest astonishment of my life was the discovery that the man 
who does the work is not the man who gets rich”). The game’s most 
expensive properties to buy, and those most remunerative to own, were 
New York City’s Broadway, Fifth Avenue, and Wall Street. In place of 
Monopoly’s “Go!” was a box marked “Labor Upon Mother Earth Produces 
Wages.” The Landlord Game’s chief entertainment was the same as in 
Monopoly: competitors were to be saddled with debt and ultimately 
reduced to financial ruin, and only one person, the supermonopolist, 
would stand tall in the end. The players could, however, vote to do 
something not officially allowed in Monopoly: cooperate. Under this 
alternative rule set, they would pay land rent not to a property’s title 
holder but into a common pot—the rent effectively socialized so that, as 
Magie later wrote, “Prosperity is achieved.”

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