Ea_spouse's story was posted on November 10. As of 10:09 a.m., pst, on Nov.
19, there were 2770 comments posted in reply to the ea_spouse essay.
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It seems to me that there is a bigger story here. It has to do with the
appeal of electronic games as commercial entertainment, the themes and
action of those games (much "aggression and anti-social values"), the
motivation of young people to work in the game industry, etc. The egregious
mismanagement of working time in the industry, in my estimation both mirrors
and recycles the broader social mismanagement of working time and commercial
colonization of "culture" and leisure.

50 years ago...

William Whyte on the corporate manager: "You promote the guy who takes his
problem home with him."
Harold Rosenberg on the creative intellectual: "You hire the guy who takes
his problem to bed with him."

Today...

"You fire the guy who doesn't take his bed to work with him."

I've said it before. I'll say it again. And it won't be the last time: "A
preliminary condition, without which all further attempts at improvement and
emancipation must prove abortive, is the limitation of the working day." The
reason for that doesn't stop at the factory gate or the studio door.


Tom Walker
604 255 4812

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