I'd very much like a copy of the paper - [EMAIL PROTECTED]

btw, PEN-L posts no longer contain the sender's email - is this a new thing?

best
dd

-----Original Message-----
From: PEN-L list [mailto:[EMAIL PROTECTED] Behalf Of Julio Huato
Sent: 18 April 2007 17:23
To: [email protected]
Subject: Differential games


A while ago, on PEN-L, there was a discussion about the usefulness of
game theory in economic analysis.

Well, I just finished the draft of a paper in which I use the
differential-game approach to analyze the conditions that tip off an
abstract two-agent (e.g. a rich and a poor country, a husband and a
wife, capitalists and workers, etc.) economy.

In this simple economy, the agents can be initially endowed with
different amounts of wealth.  Then they decide at each instant whether
to use the wealth for current consumption (which yields immediate
gratification) or fund current appropriation actions (e.g. lobbying to
change tax policy, buying safe boxes, or forcefully expropriating the
other guy), or to produce for the next instant in time and have more
wealth for future consumption.  They are trying to individually
maximize the total sum of their gratification over continuous time for
the life of the game.

I pinned down a closed-form Markovian Nash equilibrium (believe me,
this is very rare!) and analyzed its most obvious or salient features.
 Because of the concavity of the appropriation function, only extreme
conditions of inequality (reflected in high differences in the shadow
prices of wealth of each player or, equivalently in this game, high
differences in the consumption rates) can induce the players to break
an (implicit, non-binding, not agreed upon) commitment to "cooperate."
 That surprised me.  I expected that the opposite would be the case,
i.e. that we'd need to impose very special conditions to prevent
mildly unequal players from fighting.  Human cooperation is more
robust than I thought before I began to look at this mental
experiment.  And that's kind of encouraging.  (Although in my paper,
the term "cooperation" is used in a very general sense.  So it
includes free voluntary exchange.  I look at it as cooperation with
reciprocity enforced and regulated by prices.  On the other hand,
direct cooperation can be viewed as "exchange" without reciprocity
being enforced or prices regulating it.)

Now, this result applies to each point in time during the life of the
game.  So, for a given point in time, cooperation looks very probable
and distributional conflict the opposite.  However, this result may be
reversed when looking at the whole dynamics of the game.  Only in
general have I looked at the dynamic properties of the game.  The
system of differential equations derived from the Markovian Nash
equilibrium are very nonlinear.  So that means that, to solve it, I'd
have to use numerical simulation and stuff.  Economic theorists don't
quite like that as of now.  The preference is for closed-form
solutions with sharp implications.

At this point, it is not clear to me whether the nonlinearities will
lead small inequalities at a point in time to build up over time to
the point of creating the conditions that induce a distributional
fight.  Or, contrariwise, that the concavity of the appropriation
function will act as some sort of self-correcting mechanism, so that
large inequalities induce appropriation, which corrects the inequality
and re-establishes harmony.

The model is deterministic.  Clearly, a bit of randomness can easily
induce frequent food fights.

Anyway, if any of you is curious about it, I'll be glad to send you
the draft off-list.  Hopefully, you'll let me know what you think.

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