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Aaron Nabil wrote:

> #1  Ability to schedule one event across multiple rooms
> 
> and "everything else" (in no particular order)
> 
> We would like to have finer control of a speakers free/busy schedule then
> simply when they arrive and depart.  Ideally something like a grid of
> every hour in the convention which they could click a checkbox for
> for "busy" (or "free").  I know this probably doesn't map well into any
> existing database object.  Many of our speakers have quirks about when they
> want to eat lunch, sleep, etc.  A simple grid of busy/available for each day
> would solve this nicely.

This is both planned.

> We'd like to use Pentabarf for our entire registration system.  Since we
> had to copy everyone from our main reg system into Penatabarf so they
> could use the self-scheduling system (which was a REALLY BIG DEAL at
> the convention, everyone LOVED it) we decided next year to instead just
> enter everyone into pentabarf instead.  One problem is that the current
> system needs email addresses to be unique, there is just no way this can
> be done in a live conference, attendees often share the same email address.
> It
> would be nice if there were some other niceties for dealing with conference
> attendees.

I plan to separate the visitor system accounts from pentabarf accounts. This
would also remove the necessity for unique email addresses and you don't
clutter your person table with participant entries.

> Some kind of mechanism for "user defined" fields.  As an example, we rated
> all of our talks by skill/expertise, ie, beginner/intermediate/expert.
> There
> was no way to encode this into the event (we ended up putting it in the
> description).  It would be nice if there was a flexible, easy to use way to
> tag events with properties or fields specific to one convention.  Also,
> applying the same
> logic to rooms, it would have been nice to be able to flag some rooms with
> properties important to us, say, like if the room had a PA system, or
> electric
> outlets, number of chairs, etc.  What we did is prefix all the room numbers
> with codes for 
> properties in the scheduling phase, then stripped all those off later.  The
> design
> should make it easier for a convention to customize what is stored about a
> person/event/room.

Can you give some more examples. What other fields did you miss.
For stuff like PA, chairs, ... it is planned to have a subsystem for resource
management. But it's unclear whether this will make it into 0.3.

> The Day 1 2 3 references weren't very user-friendly, I hack in a little bit
> of ruby to translate them into proper day names (in a very non-portable
> way), it
> would be nice if this were actually in the code.
> 
> Our schedule is still browsable here...
> http://www.gamestorm.org/schedule/day_1.en.html
> we made a bunch of minor localization changes of no general interest, but
> some of them
> I'm sure other people would be interested in.  For example, we wanted to be
> able to look
> up a person and see what there public schedule was in an "info box" sorted
> by time
> http://www.gamestorm.org/schedule/speakers/43.en.html
> and a few other small changes along the same lines.  I've been meaning to
> diff our tree
> against the original and make a commented list of changes, maybe I'll do
> that soon.

I really like the changes you made to the html export escpecially the events
by track stuff and the info box at the speaker page. I would love to get a
diff of your modifications.

> 
> Finer-grained permission controls.  It would have been VERY nice to be able
> to delegate
> control of rooms to certain departments so they could only schedule events
> into those
> rooms.  Also, the ability to tag submissions with which department could
> then be
> in charge of scheduling it.

The permission system will be changed a lot for 0.3. I plan to implement
conference-based permissions but it's not yet clear how exactly the permission
handling for 0.3 will be. I think per room permissions really make sense too.
If you have further ideas/suggestions for the permission controls please tell
me about it.

> I'll think of more and let you know.

That would be great.

Thank you very much,
Sven

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