No, they haven't paid me to circulate this - it's just a brilliant US
historical wargames/magazine stable that gets very little of the
wider recognition it deserves.
The magazine 'Strategy and Tactics has been going since the late
1960s with a game in every issue.
http://shop.strategyandtacticspress.com/SearchResults.asp?Cat=1
http://en.wikipedia.org/wiki/Strategy_%26_Tactics
Many of the 'folio games' are somewhat biased toward paranoid US
scenarios of 'being invaded' but overall Cally Cummins, Ty Bomba and
the rest are to be congratulated on their historical research.
India vs Pakistan nuclear war 'Showdown', is one of their more ambitious games.
http://shop.decisiongames.com/ProductDetails.asp?ProductCode=1617
Tony
http://www.strategyandtacticspress.com/
Partizan is a two-player, intermediate-complexity, historical
simulation of the struggle between the Communists and the Axis
occupation forces for mastery of Yugoslavia from 1941 through 1944.
World at War, Issue #16 - Price: $30.00
http://shop.strategyandtacticspress.com/ProductDetails.asp?ProductCode=WW16
Partizan is a two-player, intermediate-complexity, historical
simulation of the struggle between the Communists and the Axis
occupation forces for mastery of Yugoslavia from 1941 through 1944.
It starts with the first uprisings against the Axis in Bosnia, Serbia
and Montenegro in late 1941, and ends in late 1944 just before the
Soviet Army entered the country. The game is won by the Partisan
player by waging an aggressive guerilla war: harassing the occupiers
and destroying infrastructure that may be of use to them: warehouses,
fuel dumps, bridges, dams, depots, railroads, viaducts, motor pools,
etc (each represented by variably placed counters). "Resource hexes"
represent strategic mineral deposits, such as bauxite, copper and
chromium, which the Axis player must protect, along with routes from
them back to Germany, while also guarding possible invasion beaches
along the coast.
During the game, the exact strengths of Partisan units are mostly
unknown by the Axis player (via "tried" and "untried" counter-sides).
He must attempt to head off Partisan operations while never certain
exactly where they're headed. The Partisan player must select his
targets carefully in order to disrupt the occupation enough for him
to win the game, while avoiding becoming surrounded and destroyed by
the Germans in the process.
The counter-mix includes the full German, Italian, Hungarian,
Croatian, Bulgarian, and Ustashi orders of battle, as well as all the
Partisan forces and Marshall Tito himself (the Chetniks are handled
abstractly). The Partisans may even expect support from the
Anglo-Allies if the guerilla war against the Axis is going well,
including possibly an amphibious invasion by the Anglo-Americans
("Operation Armpit"). In fact, most of the main Axis' operations in
Yugoslavia historically pertained to the protection of their coastal
flank. Their primary anti-partisan offensives were intended to clear
the guerrillas from the coastal areas where an Allied invasion was
possible. In game terms, the "Allied Landing Scare" rule simulates
the reality of German strategic fears in the Balkans.
Axis forces, especially the Germans, are generally stronger than the
partisans, but the partisans are elusive and difficult to catch,
often forcing the Axis player to spread thin his forces. Partizan has
been designed by Javier Romero (Triple Alliance War) and developed by
Eric Harvey (AETO, APTO & AOI). It contains one 34x22"
extra-large-hex map and 228 iconic and NATO-style counters. Units of
maneuver are brigades and divisions. There is one grand campaign
scenario, which can be completed by two players in about five or six hours.
Articles in this issue:
Partizan! The War in Yugoslavia. The story of the bloody German
occupation of the Balkans, 1941-45.
Malta Invasion Plan. The Germans and Italians never invaded Malta,
but we have their detailed plans for doing so.
The German Poltava Raid: Start of the Cold War? For a time US bombers
based out of the liberated Ukraine. Stalin then decided he didn't
like the idea.
+44 (0)7786 952037
http://groups.google.com/group/uk-911-truth
http://www.youtube.com/user/PublicEnquiry
http://groups.yahoo.com/group/Diggers350/
http://www.thisweek.org.uk/
http://www.911forum.org.uk/
"Capitalism is institutionalised bribery."
_________________
www.abolishwar.org.uk
<http://www.elementary.org.uk>www.elementary.org.uk
www.public-interest.co.uk
www.radio4all.net/index.php/series/Bristol+Broadband+Co-operative
<http://utangente.free.fr/2003/media2003.pdf>http://utangente.free.fr/2003/media2003.pdf
"The maintenance of secrets acts like a psychic poison which
alienates the possessor from the community" Carl Jung
<https://217.72.179.7/members/www.bilderberg.org/phpBB2/>https://217.72.179.7/members/www.bilderberg.org/phpBB2/
--
Please consider seriously the reason why these elite institutions are not discussed in the mainstream press despite the immense financial and political power they wield?
There are sick and evil occultists running the Western World. They are power mad lunatics like something from a kids cartoon with their fingers on the nuclear button! Armageddon is closer than you thought. Only God can save our souls from their clutches, at least that's my considered opinion - Tony
You received this message because you are subscribed to the Google Groups
"PEPIS" group. Please feel free to forward it to anyone who might be interested
particularly your political representatives, journalists and spiritual leaders/dudes.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [email protected]
For more options, visit this group at http://groups.google.com/group/pepis?hl=en