The standard says it's necessary.
If you have a `volatile long long` on a 32-bit architecture, the
compiler will have to compile it to some bignum code (meaning multiple
instructions), and the signal can come in between them.
I can quickly make it happen on a Nintendo Wii (32-bit powerpc) as
well as an i386 laptop using this test program:
```
#define _POSIX_C_SOURCE 200809L
#include <sys/time.h>
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <string.h>
static void catch_sigalrm(int);
volatile unsigned long long longword;
volatile sig_atomic_t partial_update;
int
main(void)
{
const struct sigaction act = { .sa_handler = catch_sigalrm };
const struct itimerval timer = {
.it_value.tv_usec = 1,
.it_interval.tv_usec = 1,
};
unsigned long long n;
sigaction(SIGALRM, &act, NULL);
setitimer(ITIMER_REAL, &timer, NULL);
for (unsigned char i = 0;; i++) {
memset(&n, i, sizeof(n));
longword = n;
if (partial_update) {
fprintf(stderr, "longword partially updated\n");
exit(1);
}
}
}
static void
catch_sigalrm(int unused)
{
union multibyte {
long long n;
unsigned char bytes[sizeof(long long)];
} window;
(void)unused;
window.n = longword;
for (size_t i = 1; i < sizeof(window.bytes); i++) {
if (window.bytes[i] != window.bytes[0])
partial_update = 1;
}
}
```
Output:
```
$ cc -O2 test.c && ./a.out
longword partially updated
```
The program runs (apparently) forever on my amd64 desktop.
If you look at the powerpc assembly version of the program in Godbolt:
https://godbolt.org/z/Pc8q7E5ej
Lines 69 and 70 of the assembly use 2 STW instructions to store each
32-bit half of the bignum.
On Wed, Mar 20, 2024 at 04:44:33PM -0400, Elad Lahav wrote:
> Do you really need volatile?
> There are two cases to consider. Either your code synchronizes updates
> to the shared value with the signal handler (e.g., by blocking and
> then unblocking the signal), in which case I believe the compiler
> cannot ignore updates to the value; or you don't, and you can't depend
> on the variable having any specific value in the signal handler. The
> only thing you want to prevent in the latter case is the handler
> observing a partial update to the variable, which I presume is where
> the other requirements originate. (In practice, there should be little
> or no concern with any primitive type on modern hardware).
>
> --Elad
>
> On Wed, Mar 20, 2024 at 4:32 PM Guilherme Janczak
> <[email protected]> wrote:
> >
> > Variables shared with signal handlers must be of type `volatile
> > sigatomic_t`, not `volatile` or `sigatomic_t` as the current text says,
> > according to a C11 draft:
> >
> > When ... interrupted by ... a signal, values of objects that are
> > neither lock-free atomic objects nor of type volatile sig_atomic_t
> > are unspecified.
> >
> > Ref: https://www.iso-9899.info/n1570.html#5.1.2.3p5
> > Signed-off-by: Guilherme Janczak <[email protected]>
> > ---
> > memorder/memorder.tex | 4 ++--
> > 1 file changed, 2 insertions(+), 2 deletions(-)
> >
> > diff --git a/memorder/memorder.tex b/memorder/memorder.tex
> > index 5c50d42d..873c3424 100644
> > --- a/memorder/memorder.tex
> > +++ b/memorder/memorder.tex
> > @@ -1317,8 +1317,8 @@ from the viewpoint of the interrupted thread, at
> > least at the
> > assembly-language level.
> > However, the C and C++ languages do not define the results of handlers
> > and interrupted threads sharing plain variables.
> > -Instead, such shared variables must be \co{sig_atomic_t}, lock-free
> > -atomics, or \co{volatile}.
> > +Instead, such shared variables must be \co{volatile sig_atomic_t} or
> > +lock-free atomics.
> >
> > On the other hand, because the handler executes within the interrupted
> > thread's context, the memory ordering used to synchronize communication
> > --
> > 2.42.0
> >
> >