On 27 Jun 2001, at 1:58, Johan Lindstrom wrote: > This is where you call DoEvents() to give the GUI a chance to handle > messages and respond to user interaction every once in a while. Do > this "as often as possible" to give the impression that the GUI is > always listening to user interaction.
So are you suggesting soemthing like this? sub SomeButton_Click { # first part of long piece of code Win32::GUI::DoEvents; # second part of long piece of code Win32::GUI::DoEvents; # third part of long piece of code Win32::GUI::DoEvents; # fourth part of long piece of code } > BTW, most of this has been said before a few times. Browse the > archives for more info. I would, but they haven't been working for a long time (for example, a search on 'Win32::GUI' returns nothing (even tried searching on each part separately, and without capitalization, etc.), even though I'm fairly confident that that term is somewhere in one of the posts.