Frazier, Joe Jr wrote: > > $Window->AddButton( > > -text => 'say hello', > > -onClick => sub { print "hello, world!\n"; }, > > ); > > Hmmm... is this the ONLY way or does the old method still work also?
the old method still works. but the main problem now is the interaction between the methods. in a few words: don't expect to use them both for the same window! if you define a $Window with NEM events, *all* of the controls inside it should have NEM events only, eg. no Button_Click won't work if the parent of the Button has NEM events. this is a little tricky, I know; in fact I proposed to add a pragma when loading Win32::GUI, like this: use Win32::GUI Event_Model => 'byref'; #### only NEM events in this script! or use Win32::GUI Event_Model => 'byname'; #### no NEM events in this script! but I still don't know what to do when you just say use Win32::GUI ;-) BTW, NEM events can also be specified inside a single -events option (or in mixed style), as in: my $Window = Win32::GUI::Window->new( # .... -events => { Terminate => sub { -1 }, Activate => sub { print "here I am!\n"; }, }, -onMinimize => sub { print "no please!\n"; }, ); you can (err, should be able to, not really tested ;-) change events with the Change() method. to cancel an event, undef it: $Window->Change( -onMinimize => undef, ); cheers, Aldo __END__ $_=q,just perl,,s, , another ,,s,$, hacker,,print;