Opps, I forgot to include the code :-) #!/usr/local/bin/perl -w use strict; use warnings; use Win32::GUI; use Win32::GUI::Resizer;
my $wWinPlot = 400; my $hWinPlot = 250; my $xBar; #### Fill out the array. blank means no data received my $samplesToChart = 100; # How many samples to chart my @graphData; for (my $i = 0; $i < $samplesToChart - 1; $i++) { $graphData[$i] = ""; } my $winPlot = winCreate(); my $objResizer = Win32::GUI::Resizer->new($winPlot); $objResizer->raRelations([ 'winWidth' => [ ['$winResize->grCanvas->Width()'], ], 'winHeight' => [ ['$winResize->grCanvas->Height()'], ], ]); $objResizer->memorize(); #### Testing; start off with a random value push @graphData, rand 2; sub winPlot_Resize { defined($objResizer) and $objResizer->resize(); } sub winCreate { my $winPlot = Win32::GUI::Window->new( -left => 100, -top => 100, -width => $wWinPlot + 10, # Added 10 pixs so the graph would show -height => $hWinPlot + 45, # Added 45 pixs so the graph would show -name => "winPlot", -text => "Plot test", -minheight => 10, -minwidth => 10, ); my $grCanvas = Win32::GUI::Graphic->new($winPlot, -left => 0, -top => 0, -width => $wWinPlot, -height => $hWinPlot, -name => "grCanvas", -interactive => 0, ); my $tim = $winPlot->AddTimer("timTimer", 1000); $winPlot->Show(); return($winPlot); } #### Will be called when the window needs to be painted, #### caused either by Windows, or the InvalidateRect of the entire window sub grCanvas_Paint { my $win = $winPlot; my($dcDev) = @_; my $ave; my $sampleCount = 0; my $firstSample = 0; my $maxSample = 0; return(0) if(!$dcDev); $dcDev->TextColor([255, 0, 0]); #Red # Adjust the width scale to fix the full width of the chart, regardless of the number of samples my $step = $winPlot->grCanvas->Width / $samplesToChart; # Get the Maximum value for (my $i = 0; $i < $samplesToChart; $i++) { next if $graphData[$i] eq ""; $maxSample = $graphData[$i] if $graphData[$i] > $maxSample; } my $chartHeight = $winPlot->grCanvas->Height; my $hStep = $chartHeight / $maxSample; # Adjust the height scale to fit the max value in the chart for (my $i = 0; $i < $samplesToChart; $i++) { next if $graphData[$i] eq ""; if (!$firstSample) { # The first valid sample. Start the line my $x = $chartHeight - $graphData[$i]; $dcDev->MoveTo($i * $step, $chartHeight - ($graphData[$i] * $hStep)); $firstSample = 1; } else { # Continue the line $dcDev->LineTo($i * $step, $chartHeight - ($graphData[$i] * $hStep)); } $ave += $graphData[$i]; $sampleCount++; } $dcDev->TextOut ($winPlot->grCanvas->Width - 100, 10, "Current: " . sprintf("%.2f", $graphData[$samplesToChart - 1])); $dcDev->TextOut (10, 10, "Max: " . sprintf("%.2f", $maxSample)); $ave = $ave / $sampleCount if $sampleCount > 0; if ($ave) { # Draw the average line and bar $dcDev->MoveTo(0, $chartHeight - ($ave * $hStep)); # Start of the average line $dcDev->LineTo($winPlot->grCanvas->Width, $chartHeight - ($ave * $hStep)); # End of the average line $dcDev->Rectangle(50, $chartHeight, 75, $chartHeight - ($ave * $hStep)); # The average bar $dcDev->TextOut(20, $chartHeight - 20, "Ave: " . sprintf("%.2f", $ave)); #The average text } #### Tell Windows we're satisfied with the way the area looks like $dcDev->Validate(); return(1); } sub timTimer_Timer { my $win = $winPlot; $xBar = rand 2; # Create a random value push @graphData, $xBar; # Add the new value shift @graphData; # Remove the first value #### Tell Windows the window needs to be repainted, #### will call the _Paint event handler #### The 1 wipes the area before repainting it, #### but since we may know exactly what needs to be repainted #### when $xBar changed, that may not be necessary $win->InvalidateRect(1); return(1); } Win32::GUI::Dialog(); Brian Millham This message traveled at least 44,000 miles to reach you! Creator of the DW6000 Monitor http://www.millham.net/dw6000 [EMAIL PROTECTED] -----Original Message----- From: Brian Millham [mailto:[EMAIL PROTECTED] Sent: Wednesday, January 18, 2006 3:42 PM To: 'Brian Millham'; 'Johan Lindstrvm'; perl-win32-gui-users@lists.sourceforge.net Subject: RE: [perl-win32-gui-users] Win32::GUI and a "rolling line graph" Here is the code (based on Johan's sample) that creates a rolling line graph. The data being charted is saved in @graphData, and the graph data is automatically adjusted to fit in the chart. I also added Win32::GUI::Resizer to handle resizing the window. I do have another question: How do you change the color and the style of the line. It appears that you have to use a Win32::GUI::Brush object, but I can't figure out how to tie it to the Graphic object. Brian Millham This message traveled at least 44,000 miles to reach you! Creator of the DW6000 Monitor http://www.millham.net/dw6000 [EMAIL PROTECTED] -----Original Message----- From: Brian Millham [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 17, 2006 6:33 PM To: 'Johan Lindstrvm'; 'perl-win32-gui-users@lists.sourceforge.net' Subject: RE: [perl-win32-gui-users] Win32::GUI and a "rolling line graph" Great! This was exactly what I needed! I now have a very simple rolling line graph working based on this code. I'll send an example to the list in a bit (there are a few glitches that I need to work out) Brian Millham This message traveled at least 44,000 miles to reach you! Creator of the DW6000 Monitor http://www.millham.net/dw6000 [EMAIL PROTECTED] -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johan Lindstrvm Sent: Tuesday, January 17, 2006 4:37 PM To: perl-win32-gui-users@lists.sourceforge.net Subject: Re: [perl-win32-gui-users] Win32::GUI and a "rolling line graph" At 21:40 2006-01-17, Brian Millham wrote: > The VB portion shows a "Rolling Line Graph" of data. Is there an >easy way to do this in Perl and Win32::GUI? I'm currently using MSCHART.OCX >to make the graph, but I'd like something that I have more control over. You can paint a graph yourself on a Graphic control. I posted this a few years back as an example of how to paint stuff on a Graphic: ---------- This is one way. Consider it a proof-of-concept rather than best-practice given the load of globals. Basically, the _Paint event handler is used to always plot first the mouse lines and then the actual graph. This happens when the the Graphic control is invalidated, which can be triggered by three things; either Windows itself notices the need for it, or the graph changes, or the mouse moves. (This method decouples the cause of the event from the action to be performed when it happens, which is a Good Thing) The #### comments explain the important concepts. #!/usr/local/bin/perl -w use strict; use Win32::GUI; my $wWinPlot = 400; my $hWinPlot = 250; my ($xMouse, $yMouse) = (100, 100); my $xBar = 100; my $winPlot = winCreate(); sub winCreate { my $winPlot = Win32::GUI::Window->new( -left => 100, -top => 100, -width => $wWinPlot, -height => $hWinPlot, -name => "winPlot", -text => "Plot test", -minheight => 10, -minwidth => 10, ); my $grCanvas = Win32::GUI::Graphic->new($winPlot, -left => 0, -top => 0, -width => $wWinPlot, -height => $hWinPlot, -name => "grCanvas", -interactive => 1, ); my $tim = $winPlot->AddTimer("timTimer", 100); $winPlot->Show(); return($winPlot); } #### Will be called when the window needs to be painted, #### caused either by Windows, or the InvalidateRect of the entire window sub grCanvas_Paint { my $win = $winPlot; my($dcDev) = @_; return(0) if(!$dcDev); $dcDev->TextColor([0, 0, 0]); #Black #The cross-hair $dcDev->Rectangle($yMouse, 0, $yMouse + 1, $hWinPlot); $dcDev->Rectangle(0, $xMouse, $wWinPlot, $xMouse + 1); #The bar $dcDev->Rectangle(50, 0, 120, $xBar); #### Tell Windows we're satisfied with the way the area looks like $dcDev->Validate(); return(1); } #### Trigger on the mouse move sub grCanvas_MouseMove { my $win = $winPlot; my ($dummy, @aPos) = @_; ($yMouse, $xMouse) = @aPos; #### Tell Windows the window needs to be repainted, #### will call the _Paint event handler #### The 1 wipes the area before repainting it, #### changing it to 0 will leave trails $win->InvalidateRect(1); return(1); } my $timerCount = 0; sub timTimer_Timer { my $win = $winPlot; $timerCount += .1; $xBar = (int(cos($timerCount) * 50)) + 70; #### Tell Windows the window needs to be repainted, #### will call the _Paint event handler #### The 1 wipes the area before repainting it, #### but since we may know exactly what needs to be repainted #### when $xBar changed, that may not be necessary $win->InvalidateRect(1); return(1); } Win32::GUI::Dialog(); __END__ /J ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. 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