Hi all
A slightly off-topic question for you all. I have routines in my code
that can un-ClipCursor and also ReleaseCapture for windows that
"capture" the mouse to defined areas (mostly games), so that the mouse
can now leave the defined area, but I have one game that doesnt work
with either of these calls, with this game in full-screen or windowed mode.
Other than ClipCursor and SetCapture, are there any other ways to
prevent a mouse leaving a defined area, or at least from leaving a
window? As the application is a game, so I am guessing that there is a
DirectX call somewhere to do the same kind of thing, but I have no idea
what it is I am supposed to be looking for. (And then I have the
headache of seeing if I can actually disable it).
Does anyone have any ideas, or pointers to help me out with this quest?
(Yes, I know it could totally screw up the game behaviour, but I wont
know until I try...)
Many thanks in advance for your help
Steve