> I have also experimented with OpenGL and Win32::GUI. I started to
> write a module to integrate the two, but never completed it - I did
> get it running though, and successfully ported most of the examples
> that some with the OpenGL module.

I've played with this too. Got the basics working, but found OpenGL (and 
DirectX for that matter) to heavy for what I needed at the time (fast simple 2D 
graphics).
 
> I'll make make my code available sometime next week, once I get back
> home; if anyone wants to pick this up I can give some direction on
> what needs doing to complete it.

Nice. 

Win32::GUI::OpenGL then? :)

> Rob.
> 

[snip]

> >> It is possible to create child windows that are rendered to using OpenGL
> >> instead of rendering to the parent window, but requires a lot more setup.
> >> One of the tricks needed is to specify the right styles for the window. I
> >> have yet to perfect this technique, but perhaps when I get it working
> >> correctly I'll post an example.

Good work - and thanks for the example. 

Feel free to drop me a mail off list as I can probably help here - I have got a 
3rd party C++ graphics module painting into a Win32::GUI child window.

Cheers,

Jeremy.
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