Quick follow up:

On Tue, Jul 17, 2012 at 7:05 AM, Bill Moseley <mose...@hank.org> wrote:

>
> family( int count, char* names[], int ages[], char* family_name );
>
>
> [1] I guess I'd better see if family() holds on to the addresses of
> names[] and ages[] after returning.   Hum, if I don't know that maybe I
> need to malloc my own "object" so I can free those on DESTROY.   Is that
> right?



Thinking about this a bit more I realized that this specific constructor is
only called ONCE per process.  So, if I malloc names[] and ages[] I'm not
sure it's a problem if they don't get freed.   Does that simplify things?
i.e. don't need to malloc a struct to hold these until DESTROY.

Second, this is my first use of XS and C++, and in the simple tests I've
been doing XS is setting up a "THIS" for me.  If I need to malloc a struct
that holds names[], ages[], and the address returned by the C++ constructo
("my_cpp_object"), if my new method returns this struct then is that what
THIS ends up as?   That is, instead of THIS->method() I would then do
THIS->my_cpp_object->method().

Am I making this harder that it is?

-- 
Bill Moseley
mose...@hank.org

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