I haven't looked at wxwidgets with perl6, and the last time I used it was with python many moons ago.
But I think the "AST converter" you're refering to is probably App::GPTrixie - https://github.com/Skarsnik/gptrixie If you have more questions, feel free to ask on the mailing list, or on Stack Overflow, or real-time discussions on IRC, links can be found on perl6.org I haven't actually tried the C++ stuff in NativeCall, but we can surely figure it out together :) HTH - Timo On 21/11/2018 03:31, Perry Sebastian wrote: > Hi, > I built an odd little application using wxPerl. The code worked ok, > but I dislike the object interface and it does not mesh with P6. The > big issue is that wxPerl gets built and tied to wxWidgets C++ code - > the two are linked so you are basically stuck with that module to > access wxWidgets. I have looked at NativeCall and some AST converter > (can't seem to find it anymore). I'm not real thrilled about hacking C > code, but I'm thinking that I might be able to NativeCall the wxWindow > base class or wxFrame and then treat that as a P6 object - a windowing > object. Any calls to window functions would have to use NativeCall, > too, but the window object could accept roles and have async behaviors. > Anyone else looking at this? > Perry