On Fri, 2001-09-14 at 15:44, Buddha Buck wrote:
> At 03:10 PM 09-14-2001 -0500, Brian Wheeler wrote:
> >I've been thinking alot about the bytecode file format lately.  Its
> >going to get really gross really fast when we start adding other
> >(optional) sections to the code.
> >
> >So, with that in mind, here's what I propose:
> 
> <snip>
> 
> 
> >What do you guys think?
> 
> Have you taken a look at the old Amiga IFF format?  It consisted mainly of 
> "chunks" identified by a 32-bit type code and  a chunk-length code.  While 
> most implementations were for specific multi-media applications (chunks 
> defining sound formats, chunks defining image formats, etc), the standard 
> itself was data-neutral.

:) That was one of the references I used.  I looked up these formats on
wotsit before proposing:
* IFF 
        Consistant, but you've got to scan the whole file to find out if        a
chunk is even there.    
* Doom WAD
        Clean format, mini-directory at the end.
* ELF
        Overkill, I think, but does give some ideas of the types of     sections
we'll be needing.


> 
> I believe that Microsoft is using a derivative of that format for some of 
> its files, and I think that TIFF files are another instantiation.
> 
> It may be worth looking at to avoid re-inventing wheels.
> 
> 

Agreed.  

Brian



Reply via email to