At 02:57 PM 9/25/2001 +0200, Bart Lateur wrote:
>On Mon, 24 Sep 2001 11:29:10 -0400, Dan Sugalski wrote:
>
> >However...
> >
> >I was talking about a different instance of "bitmap". More like:
> >
> > newbm P3, (640, 480, 24, 8) # Make a 640X480, 24 bit image
> > # with 8 bits of alpha
> > drawline P3, (100, 100, 200, 200, green) # Draw a green line from
> > # 100, 100 to 200,200
> >
> >and so on.
>
>Tell me you're joking. Perl 5 has no clue about graphics, and rightfully
>so. Implementing graphics primitives into the core sounds like an
>extremely bad idea. If anything belongs in a module, this is it.
It's really no more of a bad idea than implementing a lot of other stuff at
the lowest levels. Why not? It raises the bar, and that's not a bad thing.
>What underlying graphics engine would you use? Would it provide for
>anti-aliasing (aka "getting rid of the jaggies")? How about support for
>text as graphics? Fonts? Etc. the list is endless.
That's what the various GD::foo modules would handle.
Dan
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