At 02:57 PM 9/25/2001 +0200, Bart Lateur wrote:
>On Mon, 24 Sep 2001 11:29:10 -0400, Dan Sugalski wrote:
>
> >However...
> >
> >I was talking about a different instance of "bitmap". More like:
> >
> >   newbm P3, (640, 480, 24, 8)   # Make a 640X480, 24 bit image
> >                                 # with 8 bits of alpha
> >   drawline P3, (100, 100, 200, 200, green)      # Draw a green line from
> >                                                 # 100, 100 to 200,200
> >
> >and so on.
>
>Tell me you're joking. Perl 5 has no clue about graphics, and rightfully
>so. Implementing graphics primitives into the core sounds like an
>extremely bad idea. If anything belongs in a module, this is it.

It's really no more of a bad idea than implementing a lot of other stuff at 
the lowest levels. Why not? It raises the bar, and that's not a bad thing.

>What underlying graphics engine would you use? Would it provide for
>anti-aliasing (aka "getting rid of the jaggies")? How about support for
>text as graphics? Fonts? Etc.  the list is endless.

That's what the various GD::foo modules would handle.

                                        Dan

--------------------------------------"it's like this"-------------------
Dan Sugalski                          even samurai
[EMAIL PROTECTED]                         have teddy bears and even
                                      teddy bears get drunk

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