At 02:57 PM 9/25/2001 +0200, Bart Lateur wrote: >On Mon, 24 Sep 2001 11:29:10 -0400, Dan Sugalski wrote: > > >However... > > > >I was talking about a different instance of "bitmap". More like: > > > > newbm P3, (640, 480, 24, 8) # Make a 640X480, 24 bit image > > # with 8 bits of alpha > > drawline P3, (100, 100, 200, 200, green) # Draw a green line from > > # 100, 100 to 200,200 > > > >and so on. > >Tell me you're joking. Perl 5 has no clue about graphics, and rightfully >so. Implementing graphics primitives into the core sounds like an >extremely bad idea. If anything belongs in a module, this is it. It's really no more of a bad idea than implementing a lot of other stuff at the lowest levels. Why not? It raises the bar, and that's not a bad thing. >What underlying graphics engine would you use? Would it provide for >anti-aliasing (aka "getting rid of the jaggies")? How about support for >text as graphics? Fonts? Etc. the list is endless. That's what the various GD::foo modules would handle. Dan --------------------------------------"it's like this"------------------- Dan Sugalski even samurai [EMAIL PROTECTED] have teddy bears and even teddy bears get drunk