At 2:59 PM -0600 3/15/02, David M. Lloyd wrote:
>On Fri, 15 Mar 2002, Nicholas Clark wrote:
>
>> On Fri, Mar 15, 2002 at 03:42:50PM -0500, Dan Sugalski wrote:
>>
>> > >> On Fri, 15 Mar 2002, Tim Bunce wrote:
>> > >> > Might be good to also provide "higher level" controls that just
>> > >> > provide hints to the GC. Somewhat like the "use less qw(memory);"
>> > >> > pragma that never quite happened for perl5, but with more
>>appropriate
>> > >> > attribute for GC in perl6.
>>
>> > What I'm talking about was more at the level of fine control. When
>> > we've run out of PMC headers in our arena, how many do we allocate in
>> > the new arena? When we need more memory from the system how big a
>> > chunk do we ask for? How many times do we allocate new arenas/memory
>> > pools before we trigger off an automatic GC or DOD run? Things like
>> > that.
>>
>> Ah. That's not really at the 'use less qw(memory)' level. It's like
>> going from 'use more qw(coffee)' to use coffee origin=>'Brazil',
>> fairtrade=>'yes', shots=>3, cup=>'ceramic mug'; and will change when
>> your dealer changes.
>
>The ideas are liked though, are they not? Putting a 'use less "memory"'
>at the top of a Perl program will surely have to translate to _something_
>on the lower Parrot level, for instance, setting up GC to use some
>pre-set values for those parameters known to be reasonably condusive to
>reducing memory footprint.
Yep, something like that.
>Will there be opcodes to tweak this stuff, or will it only be available at
>the C API level?
It'll either be exposed via opcodes somehow (probably a single
"setparameter tx, ty" opcode) or be completely internal to the GC
system. Don't see much reason to do anything else.
--
Dan
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Dan Sugalski even samurai
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