...It could also be taken as a subtle suggestion to write unit tests,
in which case you would discover such logical bugs within one
red/green/refactor iteration. ;-)

// Carl

On Sat, Jan 10, 2015 at 10:12 PM, Gabor Szabo <ga...@szabgab.com> wrote:
>
>
> On Sat, Jan 10, 2015 at 11:02 PM, Moritz Lenz <mor...@faui2k3.org> wrote:
>>
>> To elaborate a bit on the previous answer:
>>
>> On 10.01.2015 17:12, Tobias Leich wrote:
>>>
>>> In case we would know that certain methods had no side effects (and are
>>> not called because of their side effects), ...
>>>
>>> But at the moment we don't know and therefore we can't warn for every
>>> method.
>>
>>
>> there are two possible choices for warnings: run time and compile time.
>>
>> Run-time warnings suffer from run-time overhead, and I think this would be
>> unacceptable here.
>>
>> Compile-time warnings can't work here, because at compile time we don't
>> know what method we'll dispatch to eventually. Note that subroutine calls
>> already have such warnings (in some cases):
>>
>> $ perl6-m -e 'sqrt(4); say "done"'
>> WARNINGS:
>> Useless use of "sqrt(4)" in expression "sqrt(4)" in sink context (line 1)
>> done
>>
>
> Oh right. Multiple dispatch. I see.
>
> anyway, IMHO the run-time overhead would be probably ok if it was optional.
> Like a development mode.
> It would certainly be faster than people, especially beginners like me,
> wasting their time not understanding
> why the method does not have an impact on that object.
>
> Gabor
>
>

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