A while ago I wrote code to mathematically compose linear transformations. I make no guarantee of its correctness or robustness, but it might be useful to someone:
=head2 t_compose_linear Mathematically compose transformations and combine the C<pre> and C<post> translations into a single C<post> translation. The C<t_compose> function just does the transformations in order, while this function creates a single mathematical transformation. =cut sub t_compose_linear{ my (@t_in) = @_; # set up the initial output matrix and post translation my $out_matrix = identity($t_in[-1]->{'params'}->{'matrix'}); my $out_post = zeroes($out_matrix->dim(-1)); foreach my $in (reverse @t_in) { # check to make sure we have the right type of transformation unless(UNIVERSAL::isa($in,'PDL::Transform::Linear')) { Carp::cluck( "PDL::Transform::t_inverse_linear: ". "got a transform that is not linear.\n" ); return undef; } unless(defined $in->{params}->{inverse}) { Carp::cluck( "PDL::Transform::t_inverse_linear: ". "got a transform with no inverse.\n" ); return undef; } my $in_matrix = $in->{'params'}->{'matrix'}; # get the post and pre translations of the input xform my $in_post = topdl($in->{'params'}->{'post'}); my $in_pre = topdl($in->{'params'}->{'pre'}); $in_post = $in_post->copy(); $in_pre = $in_pre->copy(); # if they're single element piddles, make them vectors $in_post = $in_post * ones($in_matrix->dim(1)) if ($in_post->nelem() < $in_matrix->dim(1)); $in_pre = $in_pre * ones($in_matrix->dim(1)) if ($in_pre->nelem() < $in_matrix->dim(1)); # now combine the pre and post translations into a single post $in_post = $in_post + ($in_pre x $in_matrix); # and convert that into the combined post translation $out_post = $in_post + matmult($out_post,$in_matrix); $out_matrix = $out_matrix x $in_matrix; } On Wed, Apr 30, 2008 at 8:52 AM, Craig DeForest <[EMAIL PROTECTED]> wrote: > > That would be the part in NOTES where it says > > > Composition works OK but should probably be done in a more sophisticated > way so that, for example, linear transformations are combined at the > matrix level instead of just strung together pixel-to-pixel. > > For 100-10,000 coordinates you shouldn't worry. That will fit entirely in > the CPU cache for most modern machines, so the performance hit isn't bad. > When I say build your own rotation matrix, I mean as a PDL using elementwise > calculation or matrix multiplication. > > The comment in the notes, and the point I made, is that if you have three > linear operators to string together, it is much faster (54 multiplications) > to multiply your three 3x3 matrices together, than to apply each matrix in > order with the data (27 times 3N multiplications). But with only (say) 1000 > points, that means each operation will take under 9000 multiplications, or > about 30-100 microseconds if you're using a recent machine and the data are > in CPU cache. > > My suggestion: try it using the Transform composition; if it is too slow, > you can make it faster by applying your composition Transform to the > identity matrix, and then pass the resulting matrix into t_linear to make a > single transform. > > Cheers, > Craig > > On Apr 30, 2008, at 6:31 AM, Sina Türeli wrote: > > Okay this part seems important. Where in the documentation does it write > that? So if to rotate around an arbitrary axis, I compose three rotation > matrices T^-1.R.T<v>, where T takes the arbitrary axis to x axis, R does the > rotation around x axis and T^-1 maps the arbitrary axis back to its original > direction how much of an inefficiency are we talking about. This is likely > to operate on a data set of anywhere between 100 to 10000 coordinates. These > T and R operators are all t_linear rotation operator in PDL. When saying > build your own rotation matrix do you mean from scratch and by just using > multplication and inverse operations defined in PDL and not any t_linear > opeartions... > > Thanks alot for your help > > On Tue, Apr 29, 2008 at 11:23 PM, Craig DeForest <[EMAIL PROTECTED]> > wrote: > > > > > > > You can compose transformations to get to the axis you want, but as you > will have seen in the documentation it is inefficient because the code just > strings the transformations together. If your data are big then you will > want instead to build your own rotation matrix (or extract the one in the > transform) to minimize the number of passes. You can still use Transform to > encapsulate the operations, which is good in case you later want to > generalize. t_linear will accept a matrix if you want. > > > > > > > > > > On Apr 29, 2008, at 1:26 PM, "Sina Türeli" <[EMAIL PROTECTED]> wrote: > > > > > > > > > > Thanks for the answers. One more question, is there any build in function > for rotationa around an arbitrary axis of the object? If there isnt I am > planning to first rotate all the object so that the arbitrary axis concides > with say x axis, rotate the object around the x axis and apply the inverse > of the first transformation to put the arbirtrary axis back in its place. > But somehow this seems computationally really inefficient. I am might also > think of a way to transform rotations around an arbitrary axis to their > correspoding transformation angles around x,y,z axis that also is I assume > possible... > > > > > > On Tue, Apr 29, 2008 at 7:37 PM, Sina Türeli <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > Ok, for a certain program I am writing (protein folding), I need to be > able perform rotations. I was first planning to do it manually by defining > rotation matrices and change of basis matrices etc but I think pdl might > save me time. However I am not sure how to use its use PDL::Transform to do > so. Here is a piece of code that I was using to experiment with pdl use PDL; > > > use PDL::Transform; > > > > > > @a = [[1,0,0],[0,1,0],[0,0,1]]; > > > > > > $c= pdl @a; > > > > > > $e = t_rot(45,45,45); > > > > > > $c = $e * $c > > > > > > print $c; > > > > > > I was hoping this would rotate my 1,1,1 vector in all directions by 45 > degrees but it gives the error. "Hash given as a pdl - but not {PDL} key!". > I am not able to understand what this error is for? Also I have seen no > tutorial where these rotationa matrices are explained so I would appreciate > any help, thanks. > > > > > > -- > > > "Vectors have never been of the slightest use to any creature. > Quaternions came from Hamilton after his really good work had been done; and > though beautifully ingenious, have been an unmixed evil to those who have > touched them in any way, including Maxwell." - Lord Kelvin > > > > > > > > > > > > > > > > > > > > -- > > "Vectors have never been of the slightest use to any creature. Quaternions > came from Hamilton after his really good work had been done; and though > beautifully ingenious, have been an unmixed evil to those who have touched > them in any way, including Maxwell." - Lord Kelvin > > > > _______________________________________________ > > > > Perldl mailing list > > Perldl@jach.hawaii.edu > > http://mailman.jach.hawaii.edu/mailman/listinfo/perldl > > > > > > -- > "Vectors have never been of the slightest use to any creature. Quaternions > came from Hamilton after his really good work had been done; and though > beautifully ingenious, have been an unmixed evil to those who have touched > them in any way, including Maxwell." - Lord Kelvin > > _______________________________________________ > Perldl mailing list > Perldl@jach.hawaii.edu > http://mailman.jach.hawaii.edu/mailman/listinfo/perldl > > _______________________________________________ Perldl mailing list Perldl@jach.hawaii.edu http://mailman.jach.hawaii.edu/mailman/listinfo/perldl