I think Chris's plan was to split off the version of PDL::Graphics::PLplot that is part of the main distribution into a separate git repository and then check-in my latest stand-alone version as the most recent change.
I have not heard how this is going. As soon as this is done, I'll have to learn how to use git and check out the most recent git versions of PDL and PDL:G:P and get them to compile and test correctly on those platforms I've got access to (Linux CentOS 4.x and 5.x, i386 and x86_64). I'll check in any changes I need to in order for this to work and then let the list know.
I guess I'm just waiting for Chris to set up the separate PDL:G:P git repository and give me some pointers for how to check it out.
Regards, Doug [email protected] Software Engineer UCAR - COSMIC, Tel. (303) 497-2611 On Mon, 9 Nov 2009, David Mertens wrote:
Doug -
I was wondering where things stood on the PLplot development. I think we left
off with this plan:
1. upload latest changes of PLplot to main pdl git repository
2. split off the PLplot code from git (I'll handle that portion; the
combination of the merge/split preserves the code history)
3. sand-off the rough edges so that PLplot properly depends on PDL and PDL's
install no longer looks for PLplot. I'm guessing that your current PLplot
distribution covers PLplot's end of things, this will just involve tidying
up PDL's install and tests.
4. After this, I would like to turn attention to developing a kick-ass
Alien::PLplot that will install the PLplot library with as close to 100% success
as possible, using the native package management if possible. This may be
something that I take up with Judd Taylor, if he's interested in helping
out.
Additionally, I have a specific PLplot question for you. I've been playing
with SDL and really, really like it. I think there should be a way to make
PLplot talk to SDL, which means I could use PLplot to generate graph bitmaps
that SDL could animate for me, essentially in real time. I would like this
because then I could create simulations that would be able to plot meaningful
data along side the animations. So here's my question: does one of the
drivers create a pixmap that I could graft into SDL? I just need a driver that
creates 32 bit (rgba) bitmaps in memory and I can take it from there.
Even if it doesn't create them in memory I may be able to hack at them by using
a Perl file-handle-to-variable or some such magic. Does anything come to
mind?
Let me know what you think and let me know if the plan I outlined above sounds
right.
David
PDL-Graphics-PLplot-0.52.tar.gz
Description: GNU Zip compressed data
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