> I do have X11 installed.
That's very strange, then. Probably means that you're installation is
broken. Could you try re-installing either from your Leopard install
disk, or installing the open-source XQuartz package?
>> In particular, you need the directory
>>
>> /usr/X11/include/GL/
>>
>> in order to build the Perl OpenGL module. BTW, do you have the
>> latest version of Leopard?
>>
> That directory is there. I have version 10.5.7 of Leopard.
Definitely strange. Can you do
ls -l /usr/X11/include/GL/
please? There should at least be "gl.h" and "glu.h" header files in
this directory.
>> I seem to have quite a few copies of glut.h:
There should also be a copy in /usr /X11/include/GL/
> locate glut.h
> /Developer/SDKs/MacOSX10.3.9.sdk/System/Library/Frameworks/
> GLUT.framework/Versions/A/Headers/glut.h
> /Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/
> GLUT.framework/Versions/A/Headers/glut.h
> /Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/
> GLUT.framework/Versions/A/Headers/glut.h
> /System/Library/Frameworks/GLUT.framework/Versions/A/Headers/glut.h
> /Users/ahales/myperl/OpenGL-0.58_005/include/GL/freeglut.h
> /Users/ahales/myperl/OpenGL-0.58_005/include/GL/glut.h
> /sw/include/GL/freeglut.h
> /sw/include/GL/glut.h
> /sw/share/doc/fltk-x11/html/glut.html
>
> but I have no clue why the installer of OpenGL is not picking them up.
OpenGL doesn't make any attempt to auto-detect the OpenGL/GLUT
headers. Instead, we use hard-coded paths that should be the same on
every Mac. If it did auto-detect, it might well pick up the Fink-
installed GLUT on your computer, and you'd be in bad trouble -- i.e.
there's a very good chance you'd get incomprehensible errors. Fink is
evil! ;-)
If your /usr/X11/include/GL/ is empty, then I think you'll just have
to re-install X11.
Hope this helps,
Stefan
_______________________________________________
Perldl mailing list
[email protected]
http://mailman.jach.hawaii.edu/mailman/listinfo/perldl