Wasn't subscribed before, so i cannot answer directly, anyhow:
Chris, thanks a lot for condensing that code into a more readable and
efficient form, that is highly appreciated, and i guess will mean i have
to start the branch earlier that cleans the perl scripts up.
There are only a small few changes i'll need to make, since this code is
meant to go into an OpenGL tutorial; meaning i'd like to keep things as
simple, non-magical and consistent as possible, meaning for the case of
PDL:
- no NiceSlice in the basic form
- use of method calls whenever at all possible
- only fall back to functions when method calls are not feasible
I'm planning to add a third level branch where i pull out all the stops
and condense the tutorials into as efficient Perl with as little
duplication as i can, but for the second level i'd just like to translate
the C-ish constructs into "simple Perl", with the first level being a
transliteration.
Chris, would you like to get a commit into the git repo? If so, you can
just send me a pull request to
https://github.com/wchristian/ogldev/tree/perl . (No need to do any of the
aforementioned changes, i'm happy to do them myself after cherry-picking
your commit. (Though i wouldn't say no if you did. :) ))
--
With regards,
Christian Walde
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