Hi! Someone is using this patch (v10)? Any thoughts about?
Thanks. -- Marcelo Coelho On Jan 10, 2011, at 7:20 PM, Marcelo Coelho wrote: > Hello! > > Many changes. Here it is a new patch (v10). > > Patch from RC2: > http://opensource.mco2.net/download/apache/peruser/peruser-rc2-to-rc3-v10.patch > > Full patch from vanilla Apache 2.2.17: > http://opensource.mco2.net/download/apache/peruser/peruser-rc3-full-v10.patch > > Changes (from RC2): > > * (v10) Bug fixed: fixed some segfaults > * (v10) Bug fixed: work around to a flaw in apr-util (as PR 43857) > * (v9) Not released to public > * (v8) Bug fixed: apachectl graceful now is more stable, like RC2 version > * (v8) Bug fixed: fixed some segfaults (thank you Dave Steinberg for sending > your core dumps) > * (v8) Bug fixed: server dies with infinite loop script, reported by Taavi > Sannik > * (v8) Bug fixed: "long lost child" error, reported by Taavi Sannik > * (v8) Performance: update_all_counters() rewritten without malloc() and > free() > * (v7) Bug fixed: multiplexers now can clone a processor child if all workers > are busy. > * (v6) Bug fixed: apachectl graceful now working properly, without "long lost > child" errors > * (v5) Not released to public > * (v4) Code cleanup > * (v4) Performance: childs are started in ~25ms, 40 times faster than in RC2 > (~1000ms) > * (v4) Bug fixed: now checking if total_processors is 1 (first access) to > start StartProcessors > * (v3) Performance: new child type (CHILD_TYPE_RESERVED) to avoid collision > (2 childs trying to get the same free slot) > * (v3) Bug fixed: fixed a bug in RC2, wait_timeout was always 0, never > sleeping to wait for new workers. > * (v2) Performance: StartProcessors, new configuration directive to control > the number of child processors per vhost at startup > * (v2) Performance: childs are started in ~50ms, 20 times faster than in RC2 > (~1000ms) > * (v1) Performance: faster to lookup for free slots (this is important on > busy servers, with many virtual hosts) > * (v1) Performance: faster to count processors, one single loop counts all > processors > * (v1) Bug fixed: bug when MinSpareProcessors is set to 0 (now all workers > processes are killed when idle_timeout is reached) > * (v1) Bug fixed: Free-up slots when a WORKER or PROCESSOR unexpectedly dies > > > Regards, > > -- > Marcelo Coelho > marcelo at mco2.com.br > _______________________________________________ > Peruser mailing list > [email protected] > http://www.telana.com/mailman/listinfo/peruser > _______________________________________________ Peruser mailing list [email protected] http://www.telana.com/mailman/listinfo/peruser
