On Oct 27, 2010, at 5:31 PM, Jed Brown wrote:

> On Wed, Oct 27, 2010 at 18:24, Satish Balay <balay at mcs.anl.gov> wrote:
> Ok - perhaps we can simulate current behavior with:
> 
> typedef char* VecType;
> typedef const char* ConstVecType;
> 
> and use VecType/ConstVecType as needed in code?

  Yuck, no way. Over my dead body.

> 
> This or just use the typedef in the CUDA interfaces (after #undef VecType).  
> Dirty, but would fix the current collision.

   Why not do this? Just undef VecType before the cuda/thrust include and def 
it again afterwards.

   Barry

> 
> Jed


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