On Oct 27, 2010, at 5:31 PM, Jed Brown wrote: > On Wed, Oct 27, 2010 at 18:24, Satish Balay <balay at mcs.anl.gov> wrote: > Ok - perhaps we can simulate current behavior with: > > typedef char* VecType; > typedef const char* ConstVecType; > > and use VecType/ConstVecType as needed in code?
Yuck, no way. Over my dead body. > > This or just use the typedef in the CUDA interfaces (after #undef VecType). > Dirty, but would fix the current collision. Why not do this? Just undef VecType before the cuda/thrust include and def it again afterwards. Barry > > Jed
