Barry,

Your algorithm is the classic CS algorithm.  My algorithms exploits the (low 
dimensional) geometric nature of our graphs.  Assuming you have a decent 
partitioning, as Jed says, you have, for instance, "interior" vertices that 
have no external dependence so coloring them is silly.  The algorithm enforces 
only the (external) data dependencies that are required for correctness, which 
for normal PDE problems results in a far shorter dependency depth than generic 
coloring and leaves you some freedom to reorder for performance.

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