On Jul 19, 2012, at 1:25 PM, Jed Brown wrote:

> On Thu, Jul 19, 2012 at 1:19 PM, Barry Smith <bsmith at mcs.anl.gov> wrote:
>   Why not implement it using PetscObjectQuery()/PetscObjectCompose()? and not 
> have to introduce a whole new datatype DMNamedVecLink linked list and other 
> crap?
> 
> The only reason this thing has to exist, and it really has to exist in some 
> form, is that we have a reference loop. For example, the SNES Vec X is 
> obtained from the DM (thus X references the DM), but must be made available 
> to the KSP callback that uses the DM. If we attached X to the DM, then we 
> would have a loop X -> DM -> X. Same for the TS vector needed in 
> SNESComputeFunction.
> 
> The general form of PetscObjectCompose allowing reference loops is terribly 
> dangerous and imprecise (you end up implementing a sort of limited garbage 
> collector that periodically looks for loops, but that is super dangerous in 
> parallel because you need determinism in destruction).

   Is there a way to fix the reference loop problem in PetscObjectCompose()? 
(Since you have a magic fix for DMGetNamedGlobalVector() can we use that 
everywhere)

   You have to admit that introducing in a bunch of places separate constructs 
for containment rather than using a single universal construct is not good 
software development.

    Barry


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