On Oct 29, 2012, at 9:27 PM, Jed Brown <jedbrown at mcs.anl.gov> wrote:

> Sure, you could do that. Do you want to get rid of the solution vector too?

   We still have that silly argument with KSP and SNES so I think I'll keep it 
for now.

   Barry

> 
> On Oct 29, 2012 6:55 PM, "Barry Smith" <bsmith at mcs.anl.gov> wrote:
> 
>    I don't understand, in TSSolve() I see
> 
>     if (ftime) *ftime = ts->prime;
> and       if (ftime) *ftime = ts->max_time;
> 
>   why not just stash ftime in the TS object and provide a 
> TSGetFinalTime(ts,PetscInt *ftime)?
> 
>     Barry
> 
> 
> 
> 
> On Oct 29, 2012, at 8:51 PM, Jed Brown <jedbrown at mcs.anl.gov> wrote:
> 
> > In general, there is the internal state which may be later than the final 
> > time, plus the interpolated time. If you get rid of that argument, the user 
> > probably has to use TSInterpolate to get the state to coincide with the 
> > final time.
> >
> > On Oct 29, 2012 6:46 PM, "Barry Smith" <bsmith at mcs.anl.gov> wrote:
> >
> >   Can we remove the ftime argument from TSSolve()?
> >
> >    Thanks
> >
> >     Barry
> >
> 

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