Not quite. I want to expose a PetscScalar * rather than a CUSPARRAY *.
>> 1) I would like a public method that exposes the GPU device pointers to the
>> user. For example, we have VecGetArrayRead(). But, this gives a CPU pointer
>> (which in turn causes a memcpy from CPU to GPU). We need something that
>> returns the GPU device pointer. This is useful for embedded PETSc solves in
>> external apps that want to use the GPU.
> Yup. Are these not just
> #undef __FUNCT__
> #define __FUNCT__ "VecCUSPGetArrayReadWrite"
> PETSC_STATIC_INLINE PetscErrorCode VecCUSPGetArrayReadWrite(Vec v, CUSPARRAY
> **a)
> {
> PetscErrorCode ierr;
>
> PetscFunctionBegin;
> *a = 0;
> ierr = VecCUSPCopyToGPU(v);CHKERRQ(ierr);
> *a = ((Vec_CUSP*)v->spptr)->GPUarray;
> PetscFunctionReturn(0);
> }
>
> and friends? Just make them not static inline and put the prototypes for them
> in petsccusp.h The function call cost can be lived with.
>
> (You would make them not static inline because we don't want Vec_CUSP to be
> public.)
>
>
> Thanks
>
> Barry
>
> Barry
>
>> 2) As for other things. I have a patch for ICC that I'm nearly finished
>> with. After that, I'm going to try to harden the other CUSP preconditioners
>> so that they work with the CUSP and CUSPARSE classes.
>>
>> -Paul
>>> Do you think you can make that change and anything else that needs
>>> doing before the release?
>>>
>>> Thanks
>>> Barry
>>>