And there is already:

PETSC_DEPRECATED("Use PCMGResidualDefault()") PETSC_STATIC_INLINE 
PetscErrorCode PCMGResidual_Default(Mat A,Vec b,Vec x,Vec r) {
  return PCMGResidualDefault(A,b,x,r);
}

Should I assume PCMGResidualDefault is dead and change this to:

PETSC_DEPRECATED("Use MatResidualDefault()") PETSC_STATIC_INLINE PetscErrorCode 
PCMGResidualDefault(Mat A,Vec b,Vec x,Vec r) {
  return PCMGResidualDefault(A,b,x,r);
}

?

On Sep 12, 2013, at 5:46 PM, Barry Smith <[email protected]> wrote:

> 
> On Sep 12, 2013, at 4:39 PM, "Mark F. Adams" <[email protected]> wrote:
> 
>> I'm not sure what to do with:
>> 
>> PetscErrorCode  PCMGSetResidual(PC pc,PetscInt l,PetscErrorCode 
>> (*residual)(Mat,Vec,Vec,Vec),Mat mat) ?
>> 
>> I'm thinking to have this in the code:
>> 
>> mglevels[l]->A = mat;
>> mglevels[l]->residual = residual;
>> 
>> and change the calls from using PCMGResidualDefault to using 
>> MatResidualDefault.
> 
>   Seems ok to me.
> 
>> This will keep from breaking code that uses this to set the Mat also.  And 
>> should this be called PCMGSetResidualAndMat?
> 
>   No.
> 
>   Barry
> 
>> 
>> Mark
>> 
>> On Sep 9, 2013, at 9:25 PM, Barry Smith <[email protected]> wrote:
>> 
>>> 
>>> On Sep 9, 2013, at 8:03 PM, "Mark F. Adams" <[email protected]> wrote:
>>> 
>>>> OK, so its ground hog day.  The plan?:
>>>> 
>>>> 1) I should add a residual method to Mat, make a MatResidualDefault, and 
>>>> have all (yuck) SetUp_MatXXX set this default.  I guess there is no base 
>>>> class SetUp ….  then make a MatResidual_SeqAIJ that just does a dumb 
>>>> residual for now, with testing logic if Jed's stuff is available.
>>> 
>>> Take a look at MatCreate_SeqAIJ. These fill up all the function points in 
>>> one swoop with the big function table, this is why there is not "base class 
>>> setup".
>>> 
>>>> 
>>>> 2) Have PCMGResidualDefault call MatResidual instead MatMult & VecAYPX.  
>>>> Or do we want to nuke PCMGResidualDefault?
>>> 
>>> You don't really need PCMGResidualDefault, just make the residual function 
>>> pointer in PCMG point to MatResidual
>>> 
>>>> Jed's defect correction argument might sound like a typical Jed, e.g., 
>>>> what if a Martian gets hepatitis during mardi gras, but defect correction 
>>>> is really useful and I would like to see its support supported …
>>> 
>>> Don't need it to support defect correction  but anyways :-)
>>> 
>>>> 
>>>> 3) Add fields in Mat: mat_res_state, vec_res_state, vec_res_id.  I need to 
>>>> know the types but I can do this in the next phase.
>>> 
>>> Look in _p_PetscObject for the types of state and id, both currently 
>>> PetscInt.
>>> 
>>>> 
>>> 
>>>> Mark
>>>> 
>>>> On Sep 9, 2013, at 5:35 PM, Barry Smith <[email protected]> wrote:
>>>> 
>>>>> 
>>>>> On Sep 9, 2013, at 4:32 PM, Jed Brown <[email protected]> wrote:
>>>>> 
>>>>>> Barry Smith <[email protected]> writes:
>>>>>>> I don't care if PCMGSetResidual stays around for now but I do not
>>>>>>> think we should "point to it" as a standard way for people to do
>>>>>>> things; I think we should improve how the two slots are used with
>>>>>>> PCMG, it really has never been thought about at all and whenever
>>>>>>> possible I think using the two slots appropriately is better than
>>>>>>> PCMGSetResidual and will solve most of the "use" cases.
>>>>>> 
>>>>>> Fine, I was just not eager to _delete_ PCMGSetResidual until we had
>>>>>> established a complete replacement, and even then, it might be enough to
>>>>>> leave it as "advanced" and suggest the preferred alternative in the man
>>>>>> page.  It just doesn't seem expensive to support and I don't think it
>>>>>> causes people to tangle themselves up in bad design.
>>>>> 
>>>>> It doesn't have its own object which is kind of limiting.
>>>>> 
>>>>> 
>>>>> 
>>>> 
>>> 
>> 
> 

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