On 14/04/15 23:14, Barry Smith wrote:
    The problem is that since most SNES methods just ignore the bounds if we
    do not set the type to a method that supports bounds the user will not be
    solving the problem they think they are solving.  Perhaps we should just
    have all methods that ignore the bounds error out if the bounds are set
    rather than ignore them?

Should this check live in SNESVISetVariableBounds (where we can compare the
SNESType against a list of SNESTypes that support bounds), or in every
SNESSolve_*?

Patrick

Reply via email to