Matthew Knepley <[email protected]> writes: >> No. You only need to call VecAssembly if you use VecSetValues. But if >> > > I thought we had state increase on getarray() as well, but its just locking.
VecRestoreArray calls PetscObjectStateIncrease, but what does that has to do with VecAssembly? >> you have a ghosted vector, you would normally use VecGetArray and never >> bother with VecSetValues. > > > Why would we assume people make the ghost values as well? Huh? > However, if this is the only case, I don't think putting it in is a > great idea.
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