> On May 14, 2016, at 10:46 PM, Matthew Knepley <[email protected]> wrote:
> 
> If I call this on a regular SNES, like newtonls, I get a memory leak
> because it defaults to the VI version, but SNESReset() only uses
> the newtonls version. We should decide whether these are members
> of SNES itself or SNESVI.

   Hmm, normally if you set the bounds and then call, for example, 
SNESSolve_NewtonLS() it generates an error if (snes->xl || snes->xu || 
snes->ops->computevariablebounds) SETERRQ1(PetscOb

   Anyways, I think having a VecDestroy(&snes->xl); and VecDestroy(&snes->xu); 
after the snes->ops->reset call will resolve your problem. Do it in maint.

   Barry



> 
>    Matt
> 
> -- 
> What most experimenters take for granted before they begin their experiments 
> is infinitely more interesting than any results to which their experiments 
> lead.
> -- Norbert Wiener

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