Hi Matt, all, > On 21 Feb 2019, at 18:17, Matthew Knepley <knep...@gmail.com> wrote: > > Here is why I did this. I wanted this to work > > > https://bitbucket.org/petsc/petsc/src/4dbc1805575afffed4e440f1353fcfccbc893081/src/snes/examples/tutorials/ex62.c#lines-1062 > > The DMKSP is initialized by SNES to have a function which says "get your > matrix from SNES". Without this, the subproblem could > not make the matrix. Now I changed the description of exactly what matrix it > is making and stored that in the subDM. > > What is the right way to think about fixing this? I think that if the DM can > create a field decomposition, it should also be able to transfer user > callbacks from the parent to the subdms. > > That way, the DM (IOW me) can control how that happens. > > Yes, that is what I thought I was doing above. Preserving the callbacks that > had been set in the original DM. > Maybe clarify what you think should happen. > > Or do I have the way this is supposed to work all wrong. Is the > ComputeOperators callback I set meant to be completely agnostic, and it > should get all the problem-specific information from the DM? > > I am doing this, but it does not have to be the only way things work. What I > do not understand is how this change breaks your stuff. > If you were setting the DMKSP compute callback, it should just override what > I am doing above. If not, why does me setting it here > screw it up?
I've done some more digging, and the setup that breaks is: SNES with pcfieldsplit inside and rediscretised multigrid inside the fieldsplit. What is going on is, I think, the following: SNESSolve sets up a ComputeOperators on the KSP: KSP ksp; ierr = SNESGetKSP(snes,&ksp);CHKERRQ(ierr); ierr = KSPSetComputeOperators(ksp,KSPComputeOperators_SNES,snes);CHKERRQ(ierr); ierr = DMCoarsenHookAdd(snes->dm,DMCoarsenHook_SNESVecSol,DMRestrictHook_SNESVecSol,snes);CHKERRQ(ierr); How does this callback know where to linearise around? Well, KSPComputeOperators_SNES does this: if (dmsave == snes->dm) X = snes->vec_sol; /* We are on the finest level */ else { /* We are on a coarser level, this vec was initialized using a DM restrict hook */ ierr = DMGetNamedGlobalVector(snes->dm,"SNESVecSol",&Xnamed);CHKERRQ(ierr); And the DMCoarsenHookAdd and DMRestrictHook_SNESVecSol ensure that /if we coarsen the DM associated with the SNES/ that state vector is transferred to the coarser levels. However, when we do PCFieldsplit and DMCreateFieldDecomposition, this restriction hook and connection to the state vector is gone. As a result, when I rediscretise on the coarse grids, I'm always linearising around a zero state. So I suppose that what should happen is that somewhere in fieldsplit, we need to transfer SNES state over and setup the appropriate restrict hooks. Cheers, Lawrence