I’m currently working on an implementation of a general PetscStream object. 
Currently it only supports Vector ops and has a proof of concept KSPCG, but 
should be extensible to other objects when finished. Junchao is also indirectly 
working on pipeline support in his NVSHMEM MR. Take a look at either MR, it 
would be very useful to get your input, as tailoring either of these approaches 
for pipelined algorithms is key.

Best regards,

Jacob Faibussowitsch
(Jacob Fai - booss - oh - vitch)
Cell: (312) 694-3391

> On Jan 9, 2021, at 15:01, Mark Adams <[email protected]> wrote:
> 
> I would like to put a non-overlapping ASM solve on the GPU. It's not clear 
> that we have a model for this. 
> 
> PCApply_ASM currently pipelines the scater with the subdomain solves. I think 
> we would want to change this and do a 1) scatter begin loop, 2) scatter end 
> and non-blocking solve loop, 3) solve-wait and scatter begging loop and 4) 
> scatter end loop.
> 
> I'm not sure how to go about doing this.
>  * Should we make a new PCApply_ASM_PARALLEL or dump this pipelining 
> algorithm and rewrite PCApply_ASM?
>  * Add a solver-wait method to KSP?
> 
> Thoughts?
> 
> Mark

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