Barry Smith <bsm...@petsc.dev> writes:

>> On Mar 12, 2021, at 6:58 PM, Jed Brown <j...@jedbrown.org> wrote:
>> 
>> Barry Smith <bsm...@petsc.dev> writes:
>> 
>>>      I think we should start porting the PetscFE infrastructure, numerical 
>>> integrations, vector and matrix assembly to GPUs soon. It is dog slow on 
>>> CPUs and should be able to deliver higher performance on GPUs. 
>> 
>> IMO, this comes via interfaces to libCEED, not rolling yet another way to 
>> invoke quadrature routines on GPUs.
>
>    I am not talking about matrix-free stuff, that definitely belongs in 
> libCEED, no reason to rewrite. 
>
>    But does libCEED also support the traditional finite element construction 
> process where the matrices are built explicitly? Or does it provide some of 
> the code, integration points, integration formula etc. that could be shared 
> and used as a starting point? If it includes all of these "traditional" 
> things then we should definitely get it all hooked into PetscFE/DMPLEX and go 
> to town. (But yes not so much need for the GPU hackathon since it is wiring 
> more than GPU code). The way I have always heard about libCEED was as a 
> matrix-free engine, so I may have miss understood. It is definitely not my 
> intention to start a project that reproduces functionality that we can just 
> use. 

MFEM wants this too and it's in a draft libCEED PR right now. My intent is to 
ensure it's compatible with Stefano's split-phase COO assembly. 

>    We do need solid support for traditional finite element assembly on GPUs, 
> matrix-free finite elements alone is not enough.

Agreed, and while libCEED could be further optimized for lowest order, even 
naive assembly will be faster than what's in DMPlex.

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