Thanks Mark, far more interesting. I've improved the formatting to make it easier to read (and fixed width font for email reading)
* Can you do same run with say 10 iterations of Jacobi PC? * PCApply performance (looks like GAMG) is terrible! Problems too small? * VecScatter time is completely dominated by SFPack! Junchao what's up with that? Lots of little kernels in the PCApply? PCJACOBI run will help clarify where that is coming from. ------------------------------------------------------------------------------------------------------------------------ Event Count Time (sec) Flop --- Global --- --- Stage ---- Total GPU - CpuToGpu - - GpuToCpu - GPU Max Ratio Max Ratio Max Ratio Mess AvgLen Reduct %T %F %M %L %R %T %F %M %L %R Mflop/s Mflop/s Count Size Count Size %F --------------------------------------------------------------------------------------------------------------------------------------------------------------- MatMult 200 1.0 6.7831e-01 1.0 4.91e+10 1.0 1.1e+04 6.6e+04 1.0e+00 9 92 99 79 0 71 92100100 0 579,635 1,014,212 1 2.04e-04 0 0.00e+00 100 KSPSolve 1 1.0 9.4550e-01 1.0 5.31e+10 1.0 1.1e+04 6.6e+04 6.0e+02 12100 99 79 94 100100100100100 449,667 893,741 1 2.04e-04 0 0.00e+00 100 PCApply 201 1.0 1.6966e-01 1.0 3.09e+08 1.0 0.0e+00 0.0e+00 2.0e+00 2 1 0 0 0 18 1 0 0 0 14,558 16,3941 0 0.00e+00 0 0.00e+00 100 VecTDot 401 1.0 5.3642e-02 1.3 1.23e+09 1.0 0.0e+00 0.0e+00 4.0e+02 1 2 0 0 62 5 2 0 0 66 183,716 353,914 0 0.00e+00 0 0.00e+00 100 VecNorm 201 1.0 2.2219e-02 1.1 6.17e+08 1.0 0.0e+00 0.0e+00 2.0e+02 0 1 0 0 31 2 1 0 0 33 222,325 303,155 0 0.00e+00 0 0.00e+00 100 VecAXPY 400 1.0 2.3017e-02 1.1 1.23e+09 1.0 0.0e+00 0.0e+00 0.0e+00 0 2 0 0 0 2 2 0 0 0 427,091 514,744 0 0.00e+00 0 0.00e+00 100 VecAYPX 199 1.0 1.1312e-02 1.1 6.11e+08 1.0 0.0e+00 0.0e+00 0.0e+00 0 1 0 0 0 1 1 0 0 0 432,323 532,889 0 0.00e+00 0 0.00e+00 100 VecPointwiseMult 201 1.0 1.0471e-02 1.1 3.09e+08 1.0 0.0e+00 0.0e+00 0.0e+00 0 1 0 0 0 1 1 0 0 0 235,882 290,088 0 0.00e+00 0 0.00e+00 100 VecScatterBegin 200 1.0 1.8458e-01 1.1 0.00e+00 0.0 1.1e+04 6.6e+04 1.0e+00 2 0 99 79 0 19 0100100 0 0 0 1 2.04e-04 0 0.00e+00 0 VecScatterEnd 200 1.0 1.9007e-02 3.7 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00 0 0 0 0 0 1 0 0 0 0 0 0 0 0.00e+00 0 0.00e+00 0 SFPack 200 1.0 1.7309e-01 1.1 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00 2 0 0 0 0 18 0 0 0 0 0 0 1 2.04e-04 0 0.00e+00 0 SFUnpack 200 1.0 2.3165e-05 1.4 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 0 0 0.00e+00 0 0.00e+00 0 > On Jan 25, 2022, at 8:29 AM, Mark Adams <mfad...@lbl.gov> wrote: > > adding Suyash, > > I found the/a problem. Using ex56, which has a crappy decomposition, using > one MPI process/GPU is much faster than using 8 (64 total). (I am looking at > ex13 to see how much of this is due to the decomposition) > If you only use 8 processes it seems that all 8 are put on the first GPU, but > adding -c8 seems to fix this. > Now the numbers are looking reasonable. > > On Mon, Jan 24, 2022 at 3:24 PM Barry Smith <bsm...@petsc.dev > <mailto:bsm...@petsc.dev>> wrote: > > For this, to start, someone can run > > src/vec/vec/tutorials/performance.c > > and compare the performance to that in the technical report Evaluation of > PETSc on a Heterogeneous Architecture \\ the OLCF Summit System \\ Part I: > Vector Node Performance. Google to find. One does not have to and shouldn't > do an extensive study right now that compares everything, instead one should > run a very small number of different size problems (make them big) and > compare those sizes with what Summit gives. Note you will need to make sure > that performance.c uses the Kokkos backend. > > One hopes for better performance than Summit; if one gets tons worse we > know something is very wrong somewhere. I'd love to see some comparisons. > > Barry > > >> On Jan 24, 2022, at 3:06 PM, Justin Chang <jychan...@gmail.com >> <mailto:jychan...@gmail.com>> wrote: >> >> Also, do you guys have an OLCF liaison? That's actually your better bet if >> you do. >> >> Performance issues with ROCm/Kokkos are pretty common in apps besides just >> PETSc. We have several teams actively working on rectifying this. However, I >> think performance issues can be quicker to identify if we had a more >> "official" and reproducible PETSc GPU benchmark, which I've already >> expressed to some folks in this thread, and as others already commented on >> the difficulty of such a task. Hopefully I will have more time soon to >> illustrate what I am thinking. >> >> On Mon, Jan 24, 2022 at 1:57 PM Justin Chang <jychan...@gmail.com >> <mailto:jychan...@gmail.com>> wrote: >> My name has been called. >> >> Mark, if you're having issues with Crusher, please contact Veronica Vergara >> (vergar...@ornl.gov <mailto:vergar...@ornl.gov>). You can cc me >> (justin.ch...@amd.com <mailto:justin.ch...@amd.com>) in those emails >> >> On Mon, Jan 24, 2022 at 1:49 PM Barry Smith <bsm...@petsc.dev >> <mailto:bsm...@petsc.dev>> wrote: >> >> >>> On Jan 24, 2022, at 2:46 PM, Mark Adams <mfad...@lbl.gov >>> <mailto:mfad...@lbl.gov>> wrote: >>> >>> Yea, CG/Jacobi is as close to a benchmark code as we could want. I could >>> run this on one processor to get cleaner numbers. >>> >>> Is there a designated ECP technical support contact? >> >> Mark, you've forgotten you work for DOE. There isn't a non-ECP technical >> support contact. >> >> But if this is an AMD machine then maybe contact Matt's student Justin >> Chang? >> >> >> >>> >>> >>> On Mon, Jan 24, 2022 at 2:18 PM Barry Smith <bsm...@petsc.dev >>> <mailto:bsm...@petsc.dev>> wrote: >>> >>> I think you should contact the crusher ECP technical support team and >>> tell them you are getting dismel performance and ask if you should expect >>> better. Don't waste time flogging a dead horse. >>> >>>> On Jan 24, 2022, at 2:16 PM, Matthew Knepley <knep...@gmail.com >>>> <mailto:knep...@gmail.com>> wrote: >>>> >>>> On Mon, Jan 24, 2022 at 2:11 PM Junchao Zhang <junchao.zh...@gmail.com >>>> <mailto:junchao.zh...@gmail.com>> wrote: >>>> >>>> >>>> On Mon, Jan 24, 2022 at 12:55 PM Mark Adams <mfad...@lbl.gov >>>> <mailto:mfad...@lbl.gov>> wrote: >>>> >>>> >>>> On Mon, Jan 24, 2022 at 1:38 PM Junchao Zhang <junchao.zh...@gmail.com >>>> <mailto:junchao.zh...@gmail.com>> wrote: >>>> Mark, I think you can benchmark individual vector operations, and once we >>>> get reasonable profiling results, we can move to solvers etc. >>>> >>>> Can you suggest a code to run or are you suggesting making a vector >>>> benchmark code? >>>> Make a vector benchmark code, testing vector operations that would be used >>>> in your solver. >>>> Also, we can run MatMult() to see if the profiling result is reasonable. >>>> Only once we get some solid results on basic operations, it is useful to >>>> run big codes. >>>> >>>> So we have to make another throw-away code? Why not just look at the >>>> vector ops in Mark's actual code? >>>> >>>> Matt >>>> >>>> >>>> >>>> --Junchao Zhang >>>> >>>> >>>> On Mon, Jan 24, 2022 at 12:09 PM Mark Adams <mfad...@lbl.gov >>>> <mailto:mfad...@lbl.gov>> wrote: >>>> >>>> >>>> On Mon, Jan 24, 2022 at 12:44 PM Barry Smith <bsm...@petsc.dev >>>> <mailto:bsm...@petsc.dev>> wrote: >>>> >>>> Here except for VecNorm the GPU is used effectively in that most of the >>>> time is time is spent doing real work on the GPU >>>> >>>> VecNorm 402 1.0 4.4100e-01 6.1 1.69e+09 1.0 0.0e+00 0.0e+00 >>>> 4.0e+02 0 1 0 0 20 9 1 0 0 33 30230 225393 0 0.00e+00 0 >>>> 0.00e+00 100 >>>> >>>> Even the dots are very effective, only the VecNorm flop rate over the full >>>> time is much much lower than the vecdot. Which is somehow due to the use >>>> of the GPU or CPU MPI in the allreduce? >>>> >>>> The VecNorm GPU rate is relatively high on Crusher and the CPU rate is >>>> about the same as the other vec ops. I don't know what to make of that. >>>> >>>> But Crusher is clearly not crushing it. >>>> >>>> Junchao: Perhaps we should ask Kokkos if they have any experience with >>>> Crusher that they can share. They could very well find some low level >>>> magic. >>>> >>>> >>>> >>>> >>>> >>>>> On Jan 24, 2022, at 12:14 PM, Mark Adams <mfad...@lbl.gov >>>>> <mailto:mfad...@lbl.gov>> wrote: >>>>> >>>>> >>>>> >>>>> Mark, can we compare with Spock? >>>>> >>>>> Looks much better. This puts two processes/GPU because there are only 4. >>>>> <jac_out_001_kokkos_Spock_6_1_notpl.txt> >>>> >>>> >>>> >>>> -- >>>> What most experimenters take for granted before they begin their >>>> experiments is infinitely more interesting than any results to which their >>>> experiments lead. >>>> -- Norbert Wiener >>>> >>>> https://www.cse.buffalo.edu/~knepley/ >>>> <http://www.cse.buffalo.edu/~knepley/> >>> >> > > <jac_out_001_kokkos_Crusher_159_1.txt>