> On Dec 2, 2015, at 1:56 PM, Justin Chang <jychan...@gmail.com> wrote:
> 
> Barry,
> 
> So I do not believe there is any problem with the ISEqual() per se, because 
> what I am doing is I am solving 5151 different VI problem using the same 
> SNES/KSP/PC/Mat. That is, I am not "resetting" these data structures once I 
> am done with one problem and move on to the next. If I ran each case 
> individually, I get no error; the error comes when I run these problems 
> sequentially without resetting the SNES after each problem.
> 
> I haven't run the C debugger or done any of that yet, but could this be a 
> plausible explanation for my error?

   This is exactly the issue. Independent of VIs if you change the size of a 
problem you pass to SNES you need to call SNESReset() between each call of a 
different sizes. 

> Originally I was thinking about creating/destroying SNES for each problem but 
> I was wondering if that might affect performance.

   Using SNESReset() is the way you should do it. Creating and destroying it 
each time should only be a tiny, immeasurably slower.

  Barry

> 
> Thanks,
> Justin
> 
> On Tue, Dec 1, 2015 at 5:58 PM, Barry Smith <bsm...@mcs.anl.gov> wrote:
> 
> > On Dec 1, 2015, at 5:13 PM, Justin Chang <jychan...@gmail.com> wrote:
> >
> > Hi all,
> >
> > So I am running into some issues with the SNESVINEWTONRSLS solver. I 
> > originally had this done in firedrake, but have ported it to petsc4py. 
> > Attached is the code as well as the two required input files.
> >
> > First issue, when I run the program like this:
> >
> > python testVI.py psiA_1 psiB_1 2 1
> >
> > I get this error:
> >
> > Traceback (most recent call last):
> >   File "testVI.py", line 103, in <module>
> >     snes.solve(None,X)
> >   File "PETSc/SNES.pyx", line 520, in petsc4py.PETSc.SNES.solve 
> > (src/petsc4py.PETSc.c:169677)
> > petsc4py.PETSc.Error: error code 60
> > [0] SNESSolve() line 3992 in 
> > /Users/justin/Software/petsc/src/snes/interface/snes.c
> > [0] SNESSolve_VINEWTONRSLS() line 507 in 
> > /Users/justin/Software/petsc/src/snes/impls/vi/rs/virs.c
> > [0] KSPSetOperators() line 544 in 
> > /Users/justin/Software/petsc/src/ksp/ksp/interface/itcreate.c
> > [0] PCSetOperators() line 1170 in 
> > /Users/justin/Software/petsc/src/ksp/pc/interface/precon.c
> > [0] Nonconforming object sizes
> > [0] Cannot change local size of Amat after use old sizes 2 2 new sizes 3 3
> >
> > No such error occurred when this was ran in firedrake, though I did notice 
> > that -snes_view did indicate that some of the iterations had 2x2 instead of 
> > 3x3 matrices. Why is this happening? I thought I should be solving a 3x3 
> > system each time so why would a 2x2 ever arise?
> 
>   Justin,
> 
>    For VI's the rs (reduced space solver) solves the linearized problem on a 
> subset of the variables, thus the size of the linear system may change from 
> iteration of Newton to the next iteration of Newton.
> 
>    In the rs solver we have
> 
>     ierr = ISEqual(vi->IS_inact_prev,vi->IS_inact,&isequal);CHKERRQ(ierr);
>     if (!isequal) {
>       ierr = 
> SNESVIResetPCandKSP(snes,jac_inact_inact,prejac_inact_inact);CHKERRQ(ierr);
>     }
> 
> so what __should__ happen is that if the size of the reduced space changes 
> KSPReset() is called on the KSP allowing the KSP/PC to handle a different 
> sized system then before. But why doesn't it work? Why isn't KSPReset() 
> called? Somehow the ISEqual is not working.
> 
>    Can you run the C debugger and put a breakpoint in the ISEqual() then 
> check the inputs and see if it is correctly setting the isequal to false when 
> it should?  Each time the vi->IS_inact changes the KSPReset() should get 
> called. You can check this in the debugger.
> 
>    Barry
> 
> >
> > More issues to come :)
> >
> > Thanks,
> > Justin
> > <testVI.py><psiA_1><psiB_1>
> 
> 

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