On Jan 15, 2016, at 3:53 PM, Jed Brown 
<[email protected]<mailto:[email protected]>> wrote:

Do you need to create new objects versus merely resetting them?  I
suspect that calling KSPReset() between timesteps instead of creating a
new object and calling KSPSetFromOptions() will fix your performance
woes.

We definitely need to destroy Mat associated with KSP everytime. This is a 
dynamic fluid-structure
interaction problem on AMR grid, where the Cartesian grid and the structure 
moves at every timestep.
Is it possible to reset a KSP with a different Mat? Are you suggesting to call 
KSPCreate() and
KSPSetFromOptions() only once at the beginning of simulation, KSPReset() after 
every timestep,
and KSPDestroy() at the end of the simulation?

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