> > If I do not call PCSetCoordinates() the error goes away but > convergence > is slow. > Is it possible that your coordinates lie on a 2D surface? All this > does is make the 6 basis vectors > for translations and rotations. You can just make these yourself and > call MatSetNearNullSpace() > and see what you get. > No, they do not lie on a 2D surface :-/
Sorry but I did not get the point about the 6 basis vectors and MatSetNearNullSpace(). -- jeremy