Hi,I try to find how to zeros all vec entries, including ghosts, without doing any communications...
Since VecSet does not modify ghost values, we can do VecGhostUpdateBegin(v,INSERT_VALUES,SCATTER_FORWARD); VecGhostUpdateEnd(v,INSERT_VALUES,SCATTER_FORWARD); But that is somewhat "heavy" just to put zeros in a vec on all processes... Shouldn't VecZeroEntries be the function that should do the work correctly? Thanks, Eric
