No problem :) Thanks as well. Ling
On Fri, May 19, 2017 at 1:03 PM, Zhang, Hong <[email protected]> wrote: > > On May 19, 2017, at 1:53 PM, Zhang, Hong <[email protected]> wrote: > > > On May 19, 2017, at 9:25 AM, Zou, Ling <[email protected]> wrote: > > Hi All, > > In terms of code performance, sometimes people would ask for info about > total non-linear iteration numbers, total linear iteration numbers, etc. I > suppose all these could be found in the log summary. For the attached log > summary, can I say? > total non-linear iteration number = 573 > total linear iteration number = 2321 > > > Usually SNESSolve corresponds to the number of nonlinear iterations in the > summary. > > It seems that you are solving some linear systems with GMRES. And there > are 573 linear solves with 2321 GMRES iterations in total. > > > Correction: SNESSolve gives the number of nonlinear solves. > > My mistake. I just realize you are probably using your own nonlinear > solver (not PETSc SNES). Then you can say 573 non-linear iterations and > 2321 linear iterations. > > Hong (Mr.) > > Hong (Mr.) > > Thank you. > > Ling > > > > ------------------------------------------------------------ > ------------------------------------------------------------ > Event Count Time (sec) Flops > --- Global --- --- Stage --- Total > Max Ratio Max Ratio Max Ratio Mess Avg len > Reduct %T %F %M %L %R %T %F %M %L %R Mflop/s > ------------------------------------------------------------ > ------------------------------------------------------------ > > --- Event Stage 0: Main Stage > > VecDot 607 1.0 1.8729e-04 1.0 1.95e+05 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 1040 > VecMDot 2321 1.0 1.1075e-03 1.0 2.87e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 5 0 0 0 0 5 0 0 0 2590 > VecNorm 5422 1.0 1.2229e-03 1.0 1.74e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 3 0 0 0 0 3 0 0 0 1423 > VecScale 5822 1.0 1.2764e-03 1.0 9.37e+05 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 2 0 0 0 0 2 0 0 0 734 > VecCopy 14334 1.0 1.8302e-03 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > VecSet 1231 1.0 3.0700e-04 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > VecAXPY 14961 1.0 3.3679e-03 1.0 4.82e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 9 0 0 0 0 9 0 0 0 1430 > VecWAXPY 20842 1.0 5.5537e-03 1.0 4.00e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 8 0 0 0 0 8 0 0 0 721 > VecMAXPY 2894 1.0 1.4292e-03 1.0 3.62e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 7 0 0 0 0 7 0 0 0 2536 > VecSetRandom 34 1.0 1.0322e-04 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > VecReduceArith 1146 1.0 2.9907e-04 1.0 3.68e+05 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 1 0 0 0 0 1 0 0 0 1230 > VecReduceComm 573 1.0 9.2384e-05 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > VecNormalize 2894 1.0 1.9604e-03 1.0 1.39e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 3 0 0 0 0 3 0 0 0 712 > SNESJacobianEval 573 1.0 2.2410e+00 1.0 5.60e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 62 11 0 0 0 62 11 0 0 0 2 > MatMult MF 2928 1.0 5.7922e-01 1.0 2.83e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 16 5 0 0 0 16 5 0 0 0 5 > MatMult 2928 1.0 5.7963e-01 1.0 2.83e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 16 5 0 0 0 16 5 0 0 0 5 > MatSolve 2894 1.0 7.3171e-03 1.0 1.76e+07 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 33 0 0 0 0 33 0 0 0 2405 > MatLUFactorNum 573 1.0 1.4733e-02 1.0 1.71e+07 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 32 0 0 0 0 32 0 0 0 1158 > MatILUFactorSym 1 1.0 2.4543e-05 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > MatAssemblyBegin 1147 1.0 7.9204e-05 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > MatAssemblyEnd 1147 1.0 2.5825e-03 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > MatGetRowIJ 2 1.0 6.3280e-06 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > MatGetOrdering 1 1.0 1.5754e-05 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > MatZeroEntries 573 1.0 5.7120e-04 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > MatFDColorCreate 1 1.0 2.0541e-05 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > MatFDColorSetUp 1 1.0 1.6103e-04 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > MatFDColorApply 573 1.0 2.2386e+00 1.0 5.60e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 62 11 0 0 0 62 11 0 0 0 2 > MatFDColorFunc 11460 1.0 2.2264e+00 1.0 1.85e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 62 3 0 0 0 62 3 0 0 0 1 > MatColoringApply 1 1.0 3.9990e-05 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > KSPGMRESOrthog 2321 1.0 2.9685e-03 1.0 5.75e+06 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 11 0 0 0 0 11 0 0 0 1935 > KSPSetUp 573 1.0 2.3291e-04 1.0 0.00e+00 0.0 0.0e+00 0.0e+00 > 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 > KSPSolve 573 1.0 5.0164e-01 1.0 4.50e+07 1.0 0.0e+00 0.0e+00 > 0.0e+00 14 85 0 0 0 14 85 0 0 0 90 > PCSetUp 573 1.0 1.5172e-02 1.0 1.71e+07 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 32 0 0 0 0 32 0 0 0 1124 > PCApply 2894 1.0 7.8614e-03 1.0 1.76e+07 1.0 0.0e+00 0.0e+00 > 0.0e+00 0 33 0 0 0 0 33 0 0 0 2239 > ------------------------------------------------------------ > ------------------------------------------------------------ > > > >
