hi

That would great if it allows elements with mixed faces,

Yes, as I've already mentioned to Matt, I need this too for 6-node wedge 
elements (probably the same thing as your 'prisms').


- Adrian

Thank you
-Hassan

From: Matthew Knepley [mailto:[email protected]]
Sent: Thursday, June 29, 2017 10:36 AM
To: Hassan Raiesi <[email protected]>
Cc: [email protected]
Subject: Re: [petsc-users] specifying vertex coordinates using 
DMPlexCreateFromCellListParallel

On Thu, Jun 29, 2017 at 9:32 AM, Hassan Raiesi 
<[email protected]<mailto:[email protected]>> 
wrote:
Ok,

The problem is that the faceSizes varies for pyramids and prisms, they have 
faces with variable number of nodes (i.e for pyramids, four triangular faces 
and one quad face, this I don?t see how to specify?
What if I report all faces as quad faces, for triangular faces, there would be 
a repeated vertex, would it make any problem?

No, you are right, that will not work. The whole interpolation code would have 
to be rewritten to allow faces with
variable size. Its not hard, but it is time-consuming. Since I am moving this 
summer, this will not be done in a timely
manner unfortunately.


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