hi
That would great if it allows elements with mixed faces,
Yes, as I've already mentioned to Matt, I need this too for 6-node wedge elements (probably the same thing as your 'prisms'). - Adrian
Thank you -Hassan From: Matthew Knepley [mailto:[email protected]] Sent: Thursday, June 29, 2017 10:36 AM To: Hassan Raiesi <[email protected]> Cc: [email protected] Subject: Re: [petsc-users] specifying vertex coordinates using DMPlexCreateFromCellListParallel On Thu, Jun 29, 2017 at 9:32 AM, Hassan Raiesi <[email protected]<mailto:[email protected]>> wrote: Ok, The problem is that the faceSizes varies for pyramids and prisms, they have faces with variable number of nodes (i.e for pyramids, four triangular faces and one quad face, this I don?t see how to specify? What if I report all faces as quad faces, for triangular faces, there would be a repeated vertex, would it make any problem? No, you are right, that will not work. The whole interpolation code would have to be rewritten to allow faces with variable size. Its not hard, but it is time-consuming. Since I am moving this summer, this will not be done in a timely manner unfortunately.
