Author: anthony_pajot Date: Fri Jun 4 20:56:08 2010 New Revision: 776 URL: http://svn.gna.org/viewcvs/pflex-framework?rev=776&view=rev Log: light shading kernel benefits from the same coherence in texture accesses than camera shading, by reversing the indexing.
Modified: trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.cpp trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.hpp trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.template trunk/examples/flexray/simulators/rendering/cache_cbpt/gpu_wrapper.cu trunk/examples/flexray/simulators/rendering/cache_cbpt/gpu_wrapper.hpp trunk/examples/flexray/simulators/rendering/cache_cbpt/vis_shading_computer.cpp trunk/examples/flexray/simulators/rendering/cache_cbpt/vis_shading_computer.hpp _______________________________________________ Pflex-framework-commits mailing list Pflex-framework-commits@gna.org https://mail.gna.org/listinfo/pflex-framework-commits