Author: anthony_pajot
Date: Fri Jun  4 20:56:08 2010
New Revision: 776

URL: http://svn.gna.org/viewcvs/pflex-framework?rev=776&view=rev
Log:
light shading kernel benefits from the same coherence in texture accesses than 
camera shading, by reversing the indexing.

Modified:
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.cpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.hpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.template
    trunk/examples/flexray/simulators/rendering/cache_cbpt/gpu_wrapper.cu
    trunk/examples/flexray/simulators/rendering/cache_cbpt/gpu_wrapper.hpp
    
trunk/examples/flexray/simulators/rendering/cache_cbpt/vis_shading_computer.cpp
    
trunk/examples/flexray/simulators/rendering/cache_cbpt/vis_shading_computer.hpp


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