Author: anthony_pajot
Date: Fri Jun 11 22:13:52 2010
New Revision: 795

URL: http://svn.gna.org/viewcvs/pflex-framework?rev=795&view=rev
Log:
preparation for the cache, now the CUDA version computes cam-cam and 
light-light visibility and shadings
. values computed on GPU are ok, if there is a problem it will come from the 
access functions.

Modified:
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.cpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.hpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.template
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt_utils.cpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt_utils.hpp
    
trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt_utils.template
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cam_path.cpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/gpu_wrapper.cu
    trunk/examples/flexray/simulators/rendering/cache_cbpt/gpu_wrapper.hpp
    
trunk/examples/flexray/simulators/rendering/cache_cbpt/vis_shading_computer.cpp
    
trunk/examples/flexray/simulators/rendering/cache_cbpt/vis_shading_computer.hpp


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