Author: anthony_pajot Date: Fri Jun 11 22:13:52 2010 New Revision: 795 URL: http://svn.gna.org/viewcvs/pflex-framework?rev=795&view=rev Log: preparation for the cache, now the CUDA version computes cam-cam and light-light visibility and shadings . values computed on GPU are ok, if there is a problem it will come from the access functions.
Modified: trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.cpp trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.hpp trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.template trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt_utils.cpp trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt_utils.hpp trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt_utils.template trunk/examples/flexray/simulators/rendering/cache_cbpt/cam_path.cpp trunk/examples/flexray/simulators/rendering/cache_cbpt/gpu_wrapper.cu trunk/examples/flexray/simulators/rendering/cache_cbpt/gpu_wrapper.hpp trunk/examples/flexray/simulators/rendering/cache_cbpt/vis_shading_computer.cpp trunk/examples/flexray/simulators/rendering/cache_cbpt/vis_shading_computer.hpp _______________________________________________ Pflex-framework-commits mailing list Pflex-framework-commits@gna.org https://mail.gna.org/listinfo/pflex-framework-commits