Author: anthony_pajot Date: Wed Jun 30 19:39:10 2010 New Revision: 814 URL: http://svn.gna.org/viewcvs/pflex-framework?rev=814&view=rev Log: some errors corrected in the whole cache system which caused the BSDF to be employed very often just because no visibility points where available within the very tiny mds computed by the visibility cache. now the system is much slower, even if the cache performs well in avoiding true visibility tests, but it is slow...trying to switch to a GPU approach for exact results without cache
Modified: trunk/examples/flexray/simulators/rendering/cache_cbpt/cache.cpp trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.cpp trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.hpp trunk/examples/flexray/simulators/rendering/cache_cbpt/cached_couple_radiometry.cpp trunk/examples/flexray/simulators/rendering/cache_cbpt/cached_couple_radiometry.hpp trunk/examples/flexray/simulators/rendering/cache_cbpt/radiometry_cache.cpp trunk/examples/flexray/simulators/rendering/cache_cbpt/radiometry_cache.hpp trunk/examples/flexray/simulators/rendering/cache_cbpt/visibility_cache.hpp trunk/examples/flexray/simulators/rendering/cache_cbpt/visibility_cache.template _______________________________________________ Pflex-framework-commits mailing list Pflex-framework-commits@gna.org https://mail.gna.org/listinfo/pflex-framework-commits