Author: anthony_pajot
Date: Wed Jun 30 19:39:10 2010
New Revision: 814

URL: http://svn.gna.org/viewcvs/pflex-framework?rev=814&view=rev
Log:
some errors corrected in the whole cache system which caused the BSDF to be 
employed very often just because no visibility points where available within 
the very tiny mds computed by the visibility cache. now the system is much 
slower, even if the cache performs well in avoiding true visibility tests, but 
it is slow...trying to switch to a GPU approach for exact results without cache

Modified:
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache.cpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.cpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/cache_cbpt.hpp
    
trunk/examples/flexray/simulators/rendering/cache_cbpt/cached_couple_radiometry.cpp
    
trunk/examples/flexray/simulators/rendering/cache_cbpt/cached_couple_radiometry.hpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/radiometry_cache.cpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/radiometry_cache.hpp
    trunk/examples/flexray/simulators/rendering/cache_cbpt/visibility_cache.hpp
    
trunk/examples/flexray/simulators/rendering/cache_cbpt/visibility_cache.template


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