Author: anthony_pajot
Date: Tue Aug 17 00:40:26 2010
New Revision: 860

URL: http://svn.gna.org/viewcvs/pflex-framework?rev=860&view=rev
Log:
direct lighting is computed using bidir of arbitrary length, to adapt to the 
tricks used to reduce variance

Modified:
    trunk/examples/flexray/simulators/rendering/mcbpt/bpt.cpp
    trunk/examples/flexray/simulators/rendering/mcbpt/bpt.hpp
    trunk/examples/flexray/simulators/rendering/mcbpt/cam_path.cpp
    trunk/examples/flexray/simulators/rendering/mcbpt/cam_path.hpp
    trunk/examples/flexray/simulators/rendering/mcbpt/cam_path_rands.hpp
    trunk/examples/flexray/simulators/rendering/mcbpt/cam_process.template
    trunk/examples/flexray/simulators/rendering/mcbpt/cbpt.cpp
    
trunk/examples/flexray/simulators/rendering/mcbpt/direct_lighting_computer.cpp
    
trunk/examples/flexray/simulators/rendering/mcbpt/direct_lighting_computer.hpp
    trunk/examples/flexray/simulators/rendering/mcbpt/light_path.cpp
    trunk/examples/flexray/simulators/rendering/mcbpt/light_path.hpp
    trunk/examples/flexray/simulators/rendering/mcbpt/light_process.template
    trunk/examples/flexray/simulators/rendering/mcbpt/path_computing.hpp
    trunk/examples/flexray/simulators/rendering/mcbpt/path_computing.template


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