Author: anthony_pajot
Date: Wed Oct 27 19:38:45 2010
New Revision: 941

URL: http://svn.gna.org/viewcvs/pflex-framework?rev=941&view=rev
Log:
added the phase function to CUDA_BSDF, coded a GPU version of 
Voxelized_Volume_Region, which only computes optical thickness, beginning to 
adapt CBPT to handle participating media

Added:
    
trunk/examples/flexray/core_lib/include/light_transport/cuda_voxelized_volume_region.hpp
    
trunk/examples/flexray/core_lib/include/light_transport/cuda_voxelized_volume_region_computer.hpp
    
trunk/examples/flexray/core_lib/include/light_transport/cuda_voxelized_volume_region_macros.hpp
    trunk/examples/flexray/volume_regions/from_3d_textures/
    trunk/examples/flexray/volume_regions/from_3d_textures/CMakeLists.txt
    trunk/examples/flexray/volume_regions/from_3d_textures/from_3d_textures.cpp
    trunk/examples/flexray/volume_regions/from_3d_textures/from_3d_textures.hpp
Modified:
    trunk/examples/flexray/core_lib/include/cuda/bbox_cu.hpp
    trunk/examples/flexray/core_lib/include/cuda/point_cu.hpp
    trunk/examples/flexray/core_lib/include/cuda/spectrum_cu.hpp
    trunk/examples/flexray/core_lib/include/cuda/vector_cu.hpp
    
trunk/examples/flexray/core_lib/include/light_transport/volume_region_itf.hpp
    
trunk/examples/flexray/core_lib/include/light_transport/voxelized_volume_region.hpp
    
trunk/examples/flexray/core_lib/include/light_transport/voxelized_volume_region.template
    trunk/examples/flexray/core_lib/include/shading/bsdf.hpp
    trunk/examples/flexray/core_lib/include/shading/bsdf.template
    trunk/examples/flexray/core_lib/include/shading/cuda_bsdf.hpp
    trunk/examples/flexray/core_lib/include/shading/cuda_bsdf_computer.hpp
    trunk/examples/flexray/core_lib/include/shading/cuda_bsdf_computer.template
    trunk/examples/flexray/core_lib/include/shading/cuda_bsdf_macros.hpp
    
trunk/examples/flexray/core_lib/src/light_transport/voxelized_volume_region.cpp
    trunk/examples/flexray/simulators/rendering/cbpt/gpu_wrapper.cu
    trunk/examples/flexray/simulators/rendering/cbpt/gpu_wrapper.hpp
    trunk/examples/flexray/simulators/rendering/cbpt/vis_shading_computer.cpp
    trunk/examples/flexray/simulators/rendering/cbpt/vis_shading_computer.hpp
    trunk/examples/flexray/volume_regions/CMakeLists.txt
    trunk/examples/flexray/volume_regions/noise/noise_volume_region.hpp


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