Jyrki Wahlstedt wrote:
On 20.5.2005, at 16:22, Jyrki Wahlstedt wrote:
On 20.5.2005, at 16:02, Florian G. Pflug wrote:
Jyrki Wahlstedt wrote:

Hi,
I built pgAdmin3 checked out by svn today on OS X 10.4.1 with wxWidgets from DarwinPorts (wxWidgets 2.6.0, Revision 1, graphics/ wxWidgets). The build went without problems (used -- enable-appbundle --enable-static), but when launched, the program quit with the following (though due to no label a bit suspect, but the version number tells enough):
Fatal Error: Mismatch between the program and library build versions detected.
The library used 2.6 (no debug,Unicode,compiler with C++ ABI 102,wx containers,compatible with 2.4),
and your program used 2.6 (no debug,Unicode,compiler with C++ ABI 1002,wx containers,compatible with 2.4).
The only mismatch I see is that 102 differs from 1002. Now I don't know enough to tell, which one is correct, whom to tell &c.

Hm... which gcc (3.3 or 4.0 - both are shipped with osx tiger dev- tools) did you use for pgadmin3? and which one for wx? If you didn't use
the same version, thats quite certainly the problem ;-)

Ok,
should have said that right away. I used 3.3 with wxWidgets, didn't build otherwise. Next step for me: use 3.3 for pgAdmin, too. I'll let you know, thanks!

That was it, thank you! BTW, would it be ok, if I tried to write a Portfile to include pgAdmin3 to DarwinPorts? It shouldn't be too hard, actually, as wxWidgets is there already and also postgresql(8) and they seem to work together (at least as long as the compilers agree:-). That is, if it's a good idea!?

Should you ever try compiling wx+pgadmin3 with gcc4, please let me know if it works - I'm still doing my pgadmin3-related work on panther, because I guess versions compiled on tiger won't run on panther...

Regarding the Portfile - I guess more ways to get pgadmin3 running on osx are always good, so I'd say: go for it! ;-)
You'll have to decide, however, if you want to install it "the unix way" - the language and xrc stuff to /usr/share/pgadmin3, the binary to /usr/bin, ...
Or if you want to do it the "osx way", and build an .app-bundle. The second choice should work out-of-the-box - I'm not sure about the first.
You might run into trouble, because if you start a graphical app that is
not contained in a bundle, sometimes the interface appears, but you can't click it. To solve this, you either need to build a .app-bundle,
or you needs to add a resource-fork to the binary.

greetings, Florian Pflug

Attachment: smime.p7s
Description: S/MIME Cryptographic Signature



Reply via email to